#include <iostream>
#include <algorithm>
#include <cstdio>
#include <cmath>
using namespace std;
const int maxn=1e5+50;
const double eps=1e-8;
typedef long long ll;
struct point
{
double x,y;
point(double _X=0,double _Y=0)
{
x=_X;y=_Y;
}
point operator - (const point &oth)const
{
return point(x-oth.x,y-oth.y);
}
point operator + (const point &oth)const
{
return point(x+oth.x,y+oth.y);
}
point operator * (const double oth)const
{
return point(x*oth,y*oth);
}
point operator / (const double oth)const
{
return point(x/oth,y/oth);
}
};
int dcmp(double x)
{
if(fabs(x)<eps)return 0;
else return x<0?-1:1;
}
double cross(point a,point b)
{
return a.x*b.y-b.x*a.y;
}
point glt(point a,point a1,point b,point b1)
{
point v= a1-a;
point w=b1-b,u = a-b;
double t = cross(w,u)/cross(v,w);
return a+v*t;
}
int main()
{
int T;
scanf("%d",&T);
printf("INTERSECTING LINES OUTPUT\n");
while(T--)
{
double x1,y1,x2,y2,x3,y3,x4,y4;
scanf("%lf%lf%lf%lf",&x1,&y1,&x2,&y2);
scanf("%lf%lf%lf%lf",&x3,&y3,&x4,&y4);
point a,b,c,d;
a=point(x1,y1);
b=point(x2,y2);
c=point(x3,y3);
d=point(x4,y4);
if(cross(b-a,d-c))
{
point t=glt(a,b,c,d);
printf("POINT %.2lf %.2lf\n",t.x,t.y);
}
else
{
if(!cross(b-a,c-b)) puts("LINE");
else puts("NONE");
}
}
printf("END OF OUTPUT\n");
return 0;
}