Squares UVALive - 4728
Squares UVALive - 4728
题意 求多边形的直径(及距离最远的两点的距离)
1. 首先求凸包,因为所求的最远的两个点肯定是凸包上的点
2. 取最下面点 和最上面的点 为对踵点(对踵点,以这一点做两平行直线可以包含整个凸包,距离最远的两个点必为对踵点)
3. 然后以 做水平向右的射线,以 做水平向左的射线,逆时针旋转
4. 旋转相同的角度时假设射线 先贴合线段 ,,则 和 也为对踵点
5.如果同时贴合,则这四个点都互为对踵点
6.求这些对踵点的距离平方最大值即为所求
#include<bits/stdc++.h>
#define f(a,b) ((a%b+b)%b)
const double eps = 1e-10;
const double pi = acos(-1.0);
//......................................................
using namespace std;
struct Point
{
// Point() = default;
double x,y;
Point(double x = 0,double y = 0):x(x),y(y),xx(x),yy(y) {}
int xx,yy;
};
typedef Point Vector;
Vector operator + (Vector A,Vector B)
{
return Vector(A.x + B.x,A.y + B.y);
}
Vector operator - (Vector A,Vector B)
{
return Vector(A.x-B.x,A.y-B.y);
}
Vector operator / (Vector A,double p)
{
return Vector(A.x/p,A.y/p);
}
Vector operator * (Vector A,double p)
{
return Vector(A.x*p,A.y*p);
}
int dcmp(double x)
{
if(fabs(x)<eps)
return 0;
else
return x < 0?-1:1;
}
bool operator < (const Point &a,const Point &b)
{
if(dcmp(a.x-b.x)==0)
return a.y<b.y;
else
return a.x<b.x;
}
double Length(Vector A)
{
return sqrt(A.x*A.x+A.y*A.y);
}
bool operator == (const Point &a,const Point &b)
{
return !dcmp(a.x-b.x)&&!dcmp(a.y-b.y);
}
double Dot(Vector A,Vector B)
{
return A.x*B.x+A.y*B.y;
}
double Angle(Vector A,Vector B)
{
return acos(Dot(A,B)/Length(A)/Length(B));
}
double Cross(Vector A,Vector B)
{
return A.x*B.y - A.y*B.x;
}
//---------------------------+
//计算凸包,输入点数组p,个数为p,输出点数组为ch。函数返回凸包顶点数
//输入不能有重复节点
//如果精度要求搞需要用dcmp判断
//如果不希望在边上右点,需要将 <= 改为 <
int ConvexHull (Point *p,int n,Point *ch)
{
sort(p,p+n);
int m = 0;
for(int i = 0; i < n; ++i)
{
while(m>1&& dcmp(Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2]))<=0)
m--;
ch[m++] = p[i];
}
int k = m;
for(int i = n-2; i >= 0; --i)
{
while(m > k&& dcmp(Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2])) <= 0)
m--;
ch[m++] = p[i];
}
if(n > 1)
m--;
return m;
}
int square(Vector a)
{
return a.xx*a.xx + a.yy*a.yy;
}
const int maxn = 1e5+10;
Point P[maxn*4],ch[maxn*4];
int main(void)
{
int T;
cin>>T;
while(T--)
{
int n;
cin>>n;
for(int i = 0; i < n; ++i)
{
int x,y,z;
scanf("%d%d%d",&x,&y,&z);
P[4*i] = Point(x,y);
P[4*i+1] = Point(x+z,y);
P[4*i+2] = Point(x+z,y+z);
P[4*i+3] = Point(x,y+z);
}//正方形的四个顶点
int m = ConvexHull(P,n*4,ch);//求凸包
ch[m] = ch[0]; //省下取模的步骤
double Max = ch[0].y,Min = ch[0].y;//求最上和最下点
int Index_Min = 0,Index_Max = 0;
for(int i = 0; i < m; ++i)
{
if(Max<ch[i].y)
{
Max = ch[i].y;
Index_Max = i;
}
if(Min>ch[i].y)
{
Min = ch[i].y;
Index_Min = i;
}
}
int a = Index_Min,b = Index_Max;
int Ans = 0;
double rad1 = 0,rad2 = 0 ;
rad1 = Angle(Point(1,0),ch[(a+1)%m]-ch[a]);//由两条射线旋转到下一个线段需要旋转的度数
rad2 = Angle(Point(-1,0),ch[(b+1)%m]-ch[b]);
double sumrad1;//总旋转度数
sumrad1 = 0;
while(dcmp(sumrad1 - pi) <= 0)//总旋转度数大于pi时停止旋转
{
if(a!=Index_Min&&dcmp(rad1)<=0)
rad1 = Angle(ch[a]-ch[f(a-1,m)],ch[f(a+1,m)]-ch[a]);
if(b!=Index_Max&&dcmp(rad2)<=0)
rad2 = Angle(ch[b]-ch[f(b-1,m)],ch[f(b+1,m)]-ch[b]);
int tmp = dcmp(rad1-rad2);
if(tmp > 0)
sumrad1 += rad2,rad1 -= rad2,rad2 = 0,b++;
else if(tmp == 0)
sumrad1 += rad1,rad1 = rad2 = 0,a++,b++;
else
sumrad1 += rad1,rad2 -= rad1,rad1 = 0,a++;
Ans = max(Ans,square(ch[f(a,m)]-ch[f(b-1,m)]));
Ans = max(Ans,square(ch[f(a,m)]-ch[f(b,m)]));
a %= m;
b %= m;
}
cout<<Ans<<endl;
}
return 0;
}
刘汝佳代码仓库中解题代码
// LA4728/UVa1453 Square
// Rujia Liu
#include<cstdio>
#include<vector>
#include<cmath>
#include<algorithm>
using namespace std;
struct Point {
int x, y;
Point(int x=0, int y=0):x(x),y(y) { }
};
typedef Point Vector;
Vector operator - (const Point& A, const Point& B) {
return Vector(A.x-B.x, A.y-B.y);
}
int Cross(const Vector& A, const Vector& B) {
return A.x*B.y - A.y*B.x;
}
int Dot(const Vector& A, const Vector& B) {
return A.x*B.x + A.y*B.y;
}
int Dist2(const Point& A, const Point& B) {
return (A.x-B.x)*(A.x-B.x) + (A.y-B.y)*(A.y-B.y);
}
bool operator < (const Point& p1, const Point& p2) {
return p1.x < p2.x || (p1.x == p2.x && p1.y < p2.y);
}
bool operator == (const Point& p1, const Point& p2) {
return p1.x == p2.x && p1.y == p2.y;
}
// 点集凸包
// 如果不希望在凸包的边上有输入点,把两个 <= 改成 <
// 注意:输入点***被修改
vector<Point> ConvexHull(vector<Point>& p) {
// 预处理,删除重复点
sort(p.begin(), p.end());
p.erase(unique(p.begin(), p.end()), p.end());
int n = p.size();
int m = 0;
vector<Point> ch(n+1);
for(int i = 0; i < n; i++) {
while(m > 1 && Cross(ch[m-1]-ch[m-2], p[i]-ch[m-2]) <= 0) m--;
ch[m++] = p[i];
}
int k = m;
for(int i = n-2; i >= 0; i--) {
while(m > k && Cross(ch[m-1]-ch[m-2], p[i]-ch[m-2]) <= 0) m--;
ch[m++] = p[i];
}
if(n > 1) m--;
ch.resize(m);
return ch;
}
// 返回点集直径的平方
int diameter2(vector<Point>& points) {
vector<Point> p = ConvexHull(points);
int n = p.size();
if(n == 1) return 0;
if(n == 2) return Dist2(p[0], p[1]);
p.push_back(p[0]); // 免得取模
int ans = 0;
for(int u = 0, v = 1; u < n; u++) {
// 一条直线贴住边p[u]-p[u+1]
for(;;) {
// 当Area(p[u], p[u+1], p[v+1]) <= Area(p[u], p[u+1], p[v])时停止旋转
// 即Cross(p[u+1]-p[u], p[v+1]-p[u]) - Cross(p[u+1]-p[u], p[v]-p[u]) <= 0
// 根据Cross(A,B) - Cross(A,C) = Cross(A,B-C)
// 化简得Cross(p[u+1]-p[u], p[v+1]-p[v]) <= 0
int diff = Cross(p[u+1]-p[u], p[v+1]-p[v]);
if(diff <= 0) {
ans = max(ans, Dist2(p[u], p[v])); // u和v是对踵点
if(diff == 0) ans = max(ans, Dist2(p[u], p[v+1])); // diff == 0时u和v+1也是对踵点
break;
}
v = (v + 1) % n;
}
}
return ans;
}
int main() {
int T;
scanf("%d", &T);
while(T--) {
int n;
scanf("%d", &n);
vector<Point> points;
for(int i = 0; i < n; i++) {
int x, y, w;
scanf("%d%d%d", &x, &y, &w);
points.push_back(Point(x, y));
points.push_back(Point(x+w, y));
points.push_back(Point(x, y+w));
points.push_back(Point(x+w, y+w));
}
printf("%d\n", diameter2(points));
}
return 0;
}