Vim9帮助文档

*vim9.txt* For Vim version 9.0. Last change: 2022 Jun 25

VIM REFERENCE MANUAL by Bram Moolenaar

Vim9 script commands and expressions. *Vim9* *vim9*

Most expression help is in |eval.txt|. This file is about the new syntax and

features in Vim9 script.

1. What is Vim9 script? |Vim9-script|

2. Differences |vim9-differences|

3. New style functions |fast-functions|

4. Types |vim9-types|

5. Namespace, Import and Export |vim9script|

6. Future work: classes |vim9-classes|

9. Rationale |vim9-rationale|

==============================================================================

1. What is Vim9 script? *Vim9-script*

Vim script has been growing over time, while preserving backwards

compatibility. That means bad choices from the past often can't be changed

and compatibility with Vi restricts possible solutions. Execution is quite

slow, each line is parsed every time it is executed.

The main goal of Vim9 script is to drastically improve performance. This is

accomplished by compiling commands into instructions that can be efficiently

executed. An increase in execution speed of 10 to 100 times can be expected.

A secondary goal is to avoid Vim-specific constructs and get closer to

commonly used programming languages, such as JavaScript, TypeScript and Java.

The performance improvements can only be achieved by not being 100% backwards

compatible. For example, making function arguments available in the "a:"

dictionary adds quite a lot of overhead. In a Vim9 function this dictionary

is not available. Other differences are more subtle, such as how errors are

handled.

The Vim9 script syntax and semantics are used in:

- a function defined with the `:def` command

- a script file where the first command is `vim9script`

- an autocommand defined in the context of the above

- a command prefixed with the `vim9cmd` command modifier

When using `:function` in a Vim9 script file the legacy syntax is used, with

the highest |scriptversion|. However, this can be confusing and is therefore

discouraged.

Vim9 script and legacy Vim script can be mixed. There is no requirement to

rewrite old scripts, they keep working as before. You may want to use a few

`:def` functions for code that needs to be fast.

:vim9[cmd] {cmd} *:vim9* *:vim9cmd* *E1164*

Evaluate and execute {cmd} using Vim9 script syntax and

semantics. Useful when typing a command and in a legacy

script or function.

:leg[acy] {cmd} *:leg* *:legacy* *E1189* *E1234*

Evaluate and execute {cmd} using legacy script syntax and

semantics. Only useful in a Vim9 script or a :def function.

Note that {cmd} cannot use local variables, since it is parsed

with legacy expression syntax.

==============================================================================

2. Differences from legacy Vim script *vim9-differences*

Overview ~

*E1146*

Brief summary of the differences you will most often encounter when using Vim9

script and `:def` functions; details are below:

- Comments start with #, not ": >

echo "hello" # comment

- Using a backslash for line continuation is hardly ever needed: >

echo "hello "

.. yourName

.. ", how are you?"

- White space is required in many places to improve readability.

- Assign values without `:let` *E1126* , declare variables with `:var`: >

var count = 0

count += 3

- Constants can be declared with `:final` and `:const`: >

final matches = [] # add to the list later

const names = ['Betty', 'Peter'] # cannot be changed

- `:final` cannot be used as an abbreviation of `:finally`.

- Variables and functions are script-local by default.

- Functions are declared with argument types and return type: >

def CallMe(count: number, message: string): bool

- Call functions without `:call`: >

writefile(['done'], 'file.txt')

- You cannot use old Ex commands:

`:Print`

`:append`

`:change`

`:d` directly followed by 'd' or 'p'.

`:insert`

`:k`

`:mode`

`:open`

`:s` with only flags

`:t`

`:xit`

- Some commands, especially those used for flow control, cannot be shortened.

E.g., `:throw` cannot be written as `:th`.

- You cannot use curly-braces names.

- A range before a command must be prefixed with a colon: >

:%s/this/that

- Executing a register with "@r" does not work, you can prepend a colon or use

`:exe`: >

:exe @a

- Unless mentioned specifically, the highest |scriptversion| is used.

- When defining an expression mapping, the expression will be evaluated in the

context of the script where it was defined.

Comments starting with # ~

In legacy Vim script comments start with double quote. In Vim9 script

comments start with #. >

# declarations

var count = 0 # number of occurrences

The reason is that a double quote can also be the start of a string. In many

places, especially halfway through an expression with a line break, it's hard

to tell what the meaning is, since both a string and a comment can be followed

by arbitrary text. To avoid confusion only # comments are recognized. This

is the same as in shell scripts and Python programs.

In Vi # is a command to list text with numbers. In Vim9 script you can use

`:number` for that. >

:101 number

To improve readability there must be a space between a command and the #

that starts a comment: >

var name = value # comment

var name = value# error!

< *E1170*

Do not start a comment with #{, it looks like the legacy dictionary literal

and produces an error where this might be confusing. #{{ or #{{{ are OK,

these can be used to start a fold.

When starting to read a script file Vim doesn't know it is |Vim9| script until

the `vim9script` command is found. Until that point you would need to use

legacy comments: >

" legacy comment

vim9script

# Vim9 comment

That looks ugly, better put `vim9script` in the very first line: >

vim9script

# Vim9 comment

In legacy Vim script # is also used for the alternate file name. In Vim9

script you need to use %% instead. Instead of ## use %%% (stands for all

arguments).

Vim9 functions ~

*E1099*

A function defined with `:def` is compiled. Execution is many times faster,

often 10 to 100 times.

Many errors are already found when compiling, before the function is executed.

The syntax is strict, to enforce code that is easy to read and understand.

Compilation is done when any of these is encountered:

- the first time the function is called

- when the `:defcompile` command is encountered in the script after the

function was defined

- `:disassemble` is used for the function.

- a function that is compiled calls the function or uses it as a function

reference (so that the argument and return types can be checked)

*E1091* *E1191*

If compilation fails it is not tried again on the next call, instead this

error is given: "E1091: Function is not compiled: {name}".

Compilation will fail when encountering a user command that has not been

created yet. In this case you can call `execute()` to invoke it at runtime. >

def MyFunc()

execute('DefinedLater')

enddef

`:def` has no options like `:function` does: "range", "abort", "dict" or

"closure". A `:def` function always aborts on an error (unless `:silent!` was

used for the command or the error was caught a `:try` block), does not get a

range passed, cannot be a "dict" function, and can always be a closure.

*vim9-no-dict-function*

Later classes will be added, which replaces the "dict function" mechanism.

For now you will need to pass the dictionary explicitly: >

def DictFunc(self: dict<any>, arg: string)

echo self[arg]

enddef

var ad = {item: 'value', func: DictFunc}

ad.func(ad, 'item')

You can call a legacy dict function though: >

func Legacy() dict

echo self.value

endfunc

def CallLegacy()

var d = {func: Legacy, value: 'text'}

d.func()

enddef

< *E1096* *E1174* *E1175*

The argument types and return type need to be specified. The "any" type can

be used, type checking will then be done at runtime, like with legacy

functions.

*E1106*

Arguments are accessed by name, without "a:", just like any other language.

There is no "a:" dictionary or "a:000" list.

*vim9-variable-arguments* *E1055* *E1160* *E1180*

Variable arguments are defined as the last argument, with a name and have a

list type, similar to TypeScript. For example, a list of numbers: >

def MyFunc(...itemlist: list<number>)

for item in itemlist

...

When a function argument is optional (it has a default value) passing `v:none`

as the argument results in using the default value. This is useful when you

want to specify a value for an argument that comes after an argument that

should use its default value. Example: >

def MyFunc(one = 'one', last = 'last')

...

enddef

MyFunc(v:none, 'LAST') # first argument uses default value 'one'

<

*vim9-ignored-argument* *E1181*

The argument "_" (an underscore) can be used to ignore the argument. This is

most useful in callbacks where you don't need it, but do need to give an

argument to match the call. E.g. when using map() two arguments are passed,

the key and the value, to ignore the key: >

map(numberList, (_, v) => v * 2)

There is no error for using the "_" argument multiple times. No type needs to

be given.

Functions and variables are script-local by default ~

*vim9-scopes*

When using `:function` or `:def` to specify a new function at the script level

in a Vim9 script, the function is local to the script. Like prefixing "s:" in

legacy script. To define a global function or variable the "g:" prefix must

be used. For functions in a script that is to be imported and in an autoload

script "export" needs to be used for those to be used elsewhere. >

def ThisFunction() # script-local

def g:ThatFunction() # global

export def Function() # for import and import autoload

< *E1058* *E1075*

When using `:function` or `:def` to specify a nested function inside a `:def`

function and no namespace was given, this nested function is local to the code

block it is defined in. It cannot be used in `function()` with a string

argument, pass the function reference itself: >

def Outer()

def Inner()

echo 'inner'

enddef

var Fok = function(Inner) # OK

var Fbad = function('Inner') # does not work

Detail: this is because "Inner" will actually become a function reference to a

function with a generated name.

It is not possible to define a script-local function in a function. You can

define a local function and assign it to a script-local funcref (it must have

been declared at the script level). It is possible to define a global

function by using the "g:" prefix.

When referring to a function and no "s:" or "g:" prefix is used, Vim will

search for the function:

- in the function scope, in block scopes

- in the script scope

Imported functions are found with the prefix from the `:import` command.

Since a script-local function reference can be used without "s:" the name must

start with an upper case letter even when using the "s:" prefix. In legacy

script "s:funcref" could be used, because it could not be referred to with

"funcref". In Vim9 script it can, therefore "s:Funcref" must be used to avoid

that the name interferes with builtin functions.

*vim9-s-namespace* *E1268*

The use of the "s:" prefix is not supported at the Vim9 script level. All

functions and variables without a prefix are script-local.

In :def functions the use of "s:" depends on the script: Script-local

variables and functions in a legacy script do use "s:", while in a Vim9 script

they do not use "s:". This matches what you see in the rest of the file.

In legacy functions the use of "s:" for script items is required, as before.

No matter if the script is Vim9 or legacy.

In all cases the function must be defined before used. That is when it is

called, when `:defcompile` causes it to be compiled, or when code that calls

it is being compiled (to figure out the return type).

The result is that functions and variables without a namespace can usually be

found in the script, either defined there or imported. Global functions and

variables could be defined anywhere (good luck finding out where! You can

often see where it was last set using |:verbose|).

*E1102*

Global functions can still be defined and deleted at nearly any time. In

Vim9 script script-local functions are defined once when the script is sourced

and cannot be deleted or replaced by itself (it can be by reloading the

script).

When compiling a function and a function call is encountered for a function

that is not (yet) defined, the |FuncUndefined| autocommand is not triggered.

You can use an autoload function if needed, or call a legacy function and have

|FuncUndefined| triggered there.

Reloading a Vim9 script clears functions and variables by default ~

*vim9-reload* *E1149* *E1150*

When loading a legacy Vim script a second time nothing is removed, the

commands will replace existing variables and functions, create new ones, and

leave removed things hanging around.

When loading a Vim9 script a second time all existing script-local functions

and variables are deleted, thus you start with a clean slate. This is useful

if you are developing a plugin and want to try a new version. If you renamed

something you don't have to worry about the old name still hanging around.

If you do want to keep items, use: >

vim9script noclear

You want to use this in scripts that use a `finish` command to bail out at

some point when loaded again. E.g. when a buffer local option is set to a

function, the function does not need to be defined more than once: >

vim9script noclear

setlocal completefunc=SomeFunc

if exists('*SomeFunc')

finish

endif

def SomeFunc()

....

Variable declarations with :var, :final and :const ~

*vim9-declaration* *:var* *E1079*

*E1017* *E1020* *E1054* *E1087* *E1108* *E1124*

Local variables need to be declared with `:var`. Local constants need to be

declared with `:final` or `:const`. We refer to both as "variables" in this

section.

Variables can be local to a script, function or code block: >

vim9script

var script_var = 123

def SomeFunc()

var func_var = script_var

if cond

var block_var = func_var

...

The variables are only visible in the block where they are defined and nested

blocks. Once the block ends the variable is no longer accessible: >

if cond

var inner = 5

else

var inner = 0

endif

echo inner # Error!

The declaration must be done earlier: >

var inner: number

if cond

inner = 5

else

inner = 0

endif

echo inner

Although this is shorter and faster for simple values: >

var inner = 0

if cond

inner = 5

endif

echo inner

< *E1025* *E1128*

To intentionally hide a variable from code that follows, a block can be

used: >

{

var temp = 'temp'

...

}

echo temp # Error!

This is especially useful in a user command: >

command -range Rename {

var save = @a

@a = 'some expression'

echo 'do something with ' .. @a

@a = save

}

And with autocommands: >

au BufWritePre *.go {

var save = winsaveview()

silent! exe ':%! some formatting command'

winrestview(save)

}

Although using a :def function probably works better.

*E1022* *E1103* *E1130* *E1131* *E1133*

*E1134*

Declaring a variable with a type but without an initializer will initialize to

false (for bool), empty (for string, list, dict, etc.) or zero (for number,

any, etc.). This matters especially when using the "any" type, the value will

default to the number zero. For example, when declaring a list, items can be

added: >

var myList: list<number>

myList->add(7)

Initializing a variable to a null value, e.g. `null_list`, differs from not

initializing the variable. This throws an error: >

var myList = null_list

myList->add(7) # E1130: Cannot add to null list

< *E1016* *E1052* *E1066*

In Vim9 script `:let` cannot be used. An existing variable is assigned to

without any command. The same for global, window, tab, buffer and Vim

variables, because they are not really declared. Those can also be deleted

with `:unlet`.

*E1065*

You cannot use `:va` to declare a variable, it must be written with the full

name `:var`. Just to make sure it is easy to read.

*E1178*

`:lockvar` does not work on local variables. Use `:const` and `:final`

instead.

The `exists()` and `exists_compiled()` functions do not work on local variables

or arguments.

*E1006* *E1041* *E1167* *E1168* *E1213*

Variables, functions and function arguments cannot shadow previously defined

or imported variables and functions in the same script file.

Variables may shadow Ex commands, rename the variable if needed.

Global variables must be prefixed with "g:", also at the script level. >

vim9script

var script_local = 'text'

g:global = 'value'

var Funcref = g:ThatFunction

Global functions must be prefixed with "g:": >

vim9script

def g:GlobalFunc(): string

return 'text'

enddef

echo g:GlobalFunc()

The "g:" prefix is not needed for auto-load functions.

*vim9-function-defined-later*

Although global functions can be called without the "g:" prefix, they must

exist when compiled. By adding the "g:" prefix the function can be defined

later. Example: >

def CallPluginFunc()

if exists('g:loaded_plugin')

g:PluginFunc()

endif

enddef

If you do it like this, you get an error at compile time that "PluginFunc"

does not exist, even when "g:loaded_plugin" does not exist: >

def CallPluginFunc()

if exists('g:loaded_plugin')

PluginFunc() # Error - function not found

endif

enddef

You can use exists_compiled() to avoid the error, but then the function would

not be called, even when "g:loaded_plugin" is defined later: >

def CallPluginFunc()

if exists_compiled('g:loaded_plugin')

PluginFunc() # Function may never be called

endif

enddef

Since `&opt = value` is now assigning a value to option "opt", ":&" cannot be

used to repeat a `:substitute` command.

*vim9-unpack-ignore*

For an unpack assignment the underscore can be used to ignore a list item,

similar to how a function argument can be ignored: >

[a, _, c] = theList

To ignore any remaining items: >

[a, b; _] = longList

< *E1163* *E1080*

Declaring more than one variable at a time, using the unpack notation, is

possible. Each variable can have a type or infer it from the value: >

var [v1: number, v2] = GetValues()

Use this only when there is a list with values, declaring one variable per

line is much easier to read and change later.

Constants ~

*vim9-const* *vim9-final*

How constants work varies between languages. Some consider a variable that

can't be assigned another value a constant. JavaScript is an example. Others

also make the value immutable, thus when a constant uses a list, the list

cannot be changed. In Vim9 we can use both.

*E1021*

`:const` is used for making both the variable and the value a constant. Use

this for composite structures that you want to make sure will not be modified.

Example: >

const myList = [1, 2]

myList = [3, 4] # Error!

myList[0] = 9 # Error!

myList->add(3) # Error!

< *:final* *E1125*

`:final` is used for making only the variable a constant, the value can be

changed. This is well known from Java. Example: >

final myList = [1, 2]

myList = [3, 4] # Error!

myList[0] = 9 # OK

myList->add(3) # OK

It is common to write constants as ALL_CAPS, but you don't have to.

The constant only applies to the value itself, not what it refers to. >

final females = ["Mary"]

const NAMES = [["John", "Peter"], females]

NAMES[0] = ["Jack"] # Error!

NAMES[0][0] = "Jack" # Error!

NAMES[1] = ["Emma"] # Error!

NAMES[1][0] = "Emma" # OK, now females[0] == "Emma"

Omitting :call and :eval ~

*E1190*

Functions can be called without `:call`: >

writefile(lines, 'file')

Using `:call` is still possible, but this is discouraged.

A method call without `eval` is possible, so long as the start is an

identifier or can't be an Ex command. For a function either "(" or "->" must

be following, without a line break. Examples: >

myList->add(123)

g:myList->add(123)

[1, 2, 3]->Process()

{a: 1, b: 2}->Process()

"foobar"->Process()

("foobar")->Process()

'foobar'->Process()

('foobar')->Process()

In the rare case there is ambiguity between a function name and an Ex command,

prepend ":" to make clear you want to use the Ex command. For example, there

is both the `:substitute` command and the `substitute()` function. When the

line starts with `substitute(` this will use the function. Prepend a colon to

use the command instead: >

:substitute(pattern (replacement (

If the expression starts with "!" this is interpreted as a shell command, not

negation of a condition. Thus this is a shell command: >

!shellCommand->something

Put the expression in parentheses to use the "!" for negation: >

(!expression)->Method()

Note that while variables need to be defined before they can be used,

functions can be called before being defined. This is required to allow

for cyclic dependencies between functions. It is slightly less efficient,

since the function has to be looked up by name. And a typo in the function

name will only be found when the function is called.

Omitting function() ~

A user defined function can be used as a function reference in an expression

without `function()`. The argument types and return type will then be checked.

The function must already have been defined. >

var Funcref = MyFunction

When using `function()` the resulting type is "func", a function with any

number of arguments and any return type (including void). The function can be

defined later if the argument is in quotes.

Lambda using => instead of -> ~

*vim9-lambda*

In legacy script there can be confusion between using "->" for a method call

and for a lambda. Also, when a "{" is found the parser needs to figure out if

it is the start of a lambda or a dictionary, which is now more complicated

because of the use of argument types.

To avoid these problems Vim9 script uses a different syntax for a lambda,

which is similar to JavaScript: >

var Lambda = (arg) => expression

var Lambda = (arg): type => expression

< *E1157*

No line break is allowed in the arguments of a lambda up to and including the

"=>" (so that Vim can tell the difference between an expression in parentheses

and lambda arguments). This is OK: >

filter(list, (k, v) =>

v > 0)

This does not work: >

filter(list, (k, v)

=> v > 0)

This also does not work: >

filter(list, (k,

v) => v > 0)

But you can use a backslash to concatenate the lines before parsing: >

filter(list, (k,

\ v)

\ => v > 0)

< *vim9-lambda-arguments* *E1172*

In legacy script a lambda could be called with any number of extra arguments,

there was no way to warn for not using them. In Vim9 script the number of

arguments must match. If you do want to accept any arguments, or any further

arguments, use "..._", which makes the function accept

|vim9-variable-arguments|. Example: >

var Callback = (..._) => 'anything'

echo Callback(1, 2, 3) # displays "anything"

< *inline-function* *E1171*

Additionally, a lambda can contain statements in {}: >

var Lambda = (arg) => {

g:was_called = 'yes'

return expression

}

This can be useful for a timer, for example: >

var count = 0

var timer = timer_start(500, (_) => {

count += 1

echom 'Handler called ' .. count

}, {repeat: 3})

The ending "}" must be at the start of a line. It can be followed by other

characters, e.g.: >

var d = mapnew(dict, (k, v): string => {

return 'value'

})

No command can follow the "{", only a comment can be used there.

*command-block* *E1026*

The block can also be used for defining a user command. Inside the block Vim9

syntax will be used.

If the statements include a dictionary, its closing bracket must not be

written at the start of a line. Otherwise, it would be parsed as the end of

the block. This does not work: >

command NewCommand {

g:mydict = {

'key': 'value',

} # ERROR: will be recognized as the end of the block

}

Put the '}' after the last item to avoid this: >

command NewCommand {

g:mydict = {

'key': 'value' }

}

Rationale: The "}" cannot be after a command because it would require parsing

the commands to find it. For consistency with that no command can follow the

"{". Unfortunately this means using "() => { command }" does not work, line

breaks are always required.

*vim9-curly*

To avoid the "{" of a dictionary literal to be recognized as a statement block

wrap it in parentheses: >

var Lambda = (arg) => ({key: 42})

Also when confused with the start of a command block: >

({

key: value

})->method()

Automatic line continuation ~

*vim9-line-continuation* *E1097*

In many cases it is obvious that an expression continues on the next line. In

those cases there is no need to prefix the line with a backslash (see

|line-continuation|). For example, when a list spans multiple lines: >

var mylist = [

'one',

'two',

]

And when a dict spans multiple lines: >

var mydict = {

one: 1,

two: 2,

}

With a function call: >

var result = Func(

arg1,

arg2

)

For binary operators in expressions not in [], {} or () a line break is

possible just before or after the operator. For example: >

var text = lead

.. middle

.. end

var total = start +

end -

correction

var result = positive

? PosFunc(arg)

: NegFunc(arg)

For a method call using "->" and a member using a dot, a line break is allowed

before it: >

var result = GetBuilder()

->BuilderSetWidth(333)

->BuilderSetHeight(777)

->BuilderBuild()

var result = MyDict

.member

For commands that have an argument that is a list of commands, the | character

at the start of the line indicates line continuation: >

autocmd BufNewFile *.match if condition

| echo 'match'

| endif

Note that this means that in heredoc the first line cannot start with a bar: >

var lines =<< trim END

| this doesn't work

END

Either use an empty line at the start or do not use heredoc. Or temporarily

add the "C" flag to 'cpoptions': >

set cpo+=C

var lines =<< trim END

| this works

END

set cpo-=C

If the heredoc is inside a function 'cpoptions' must be set before :def and

restored after the :enddef.

In places where line continuation with a backslash is still needed, such as

splitting up a long Ex command, comments can start with '#\ ': >

syn region Text

\ start='foo'

#\ comment

\ end='bar'

Like with legacy script '"\ ' is used. This is also needed when line

continuation is used without a backslash and a line starts with a bar: >

au CursorHold * echom 'BEFORE bar'

#\ some comment

| echom 'AFTER bar'

<

*E1050*

To make it possible for the operator at the start of the line to be

recognized, it is required to put a colon before a range. This example will

add "start" and print: >

var result = start

+ print

Like this: >

var result = start + print

This will assign "start" and print a line: >

var result = start

:+ print

After the range an Ex command must follow. Without the colon you can call a

function without `:call`, but after a range you do need it: >

MyFunc()

:% call MyFunc()

Note that the colon is not required for the |+cmd| argument: >

edit +6 fname

It is also possible to split a function header over multiple lines, in between

arguments: >

def MyFunc(

text: string,

separator = '-'

): string

Since a continuation line cannot be easily recognized the parsing of commands

has been made stricter. E.g., because of the error in the first line, the

second line is seen as a separate command: >

popup_create(some invalid expression, {

exit_cb: Func})

Now "exit_cb: Func})" is actually a valid command: save any changes to the

file "_cb: Func})" and exit. To avoid this kind of mistake in Vim9 script

there must be white space between most command names and the argument.

*E1144*

However, the argument of a command that is a command won't be recognized. For

example, after "windo echo expr" a line break inside "expr" will not be seen.

Notes:

- "enddef" cannot be used at the start of a continuation line, it ends the

current function.

- No line break is allowed in the LHS of an assignment. Specifically when

unpacking a list |:let-unpack|. This is OK: >

[var1, var2] =

Func()

< This does not work: >

[var1,

var2] =

Func()

- No line break is allowed in between arguments of an `:echo`, `:execute` and

similar commands. This is OK: >

echo [1,

2] [3,

4]

< This does not work: >

echo [1, 2]

[3, 4]

- In some cases it is difficult for Vim to parse a command, especially when

commands are used as an argument to another command, such as `windo`. In

those cases the line continuation with a backslash has to be used.

White space ~

*E1004* *E1068* *E1069* *E1074* *E1127* *E1202*

Vim9 script enforces proper use of white space. This is no longer allowed: >

var name=234 # Error!

var name= 234 # Error!

var name =234 # Error!

There must be white space before and after the "=": >

var name = 234 # OK

White space must also be put before the # that starts a comment after a

command: >

var name = 234# Error!

var name = 234 # OK

White space is required around most operators.

White space is required in a sublist (list slice) around the ":", except at

the start and end: >

otherlist = mylist[v : count] # v:count has a different meaning

otherlist = mylist[:] # make a copy of the List

otherlist = mylist[v :]

otherlist = mylist[: v]

White space is not allowed:

- Between a function name and the "(": >

Func (arg) # Error!

Func

\ (arg) # Error!

Func

(arg) # Error!

Func(arg) # OK

Func(

arg) # OK

Func(

arg # OK

)

< *E1205*

White space is not allowed in a `:set` command between the option name and a

following "&", "!", "<", "=", "+=", "-=" or "^=".

No curly braces expansion ~

|curly-braces-names| cannot be used.

Command modifiers are not ignored ~

*E1176*

Using a command modifier for a command that does not use it gives an error.

*E1082*

Also, using a command modifier without a following command is now an error.

Dictionary literals ~

*vim9-literal-dict* *E1014*

Traditionally Vim has supported dictionary literals with a {} syntax: >

let dict = {'key': value}

Later it became clear that using a simple text key is very common, thus

literal dictionaries were introduced in a backwards compatible way: >

let dict = #{key: value}

However, this #{} syntax is unlike any existing language. As it turns out

that using a literal key is much more common than using an expression, and

considering that JavaScript uses this syntax, using the {} form for dictionary

literals is considered a much more useful syntax. In Vim9 script the {} form

uses literal keys: >

var dict = {key: value}

This works for alphanumeric characters, underscore and dash. If you want to

use another character, use a single or double quoted string: >

var dict = {'key with space': value}

var dict = {"key\twith\ttabs": value}

var dict = {'': value} # empty key

< *E1139*

In case the key needs to be an expression, square brackets can be used, just

like in JavaScript: >

var dict = {["key" .. nr]: value}

The key type can be string, number, bool or float. Other types result in an

error. Without using [] the value is used as a string, keeping leading zeros.

An expression given with [] is evaluated and then converted to a string.

Leading zeros will then be dropped: >

var dict = {000123: 'without', [000456]: 'with'}

echo dict

{'456': 'with', '000123': 'without'}

A float only works inside [] because the dot is not accepted otherwise: >

var dict = {[00.013]: 'float'}

echo dict

{'0.013': 'float'}

No :xit, :t, :k, :append, :change or :insert ~

*E1100*

These commands are too easily confused with local variable names.

Instead of `:x` or `:xit` you can use `:exit`.

Instead of `:t` you can use `:copy`.

Instead of `:k` you can use `:mark`.

Comparators ~

The 'ignorecase' option is not used for comparators that use strings.

Thus "=~" works like "=~#".

"is" and "isnot" (|expr-is| and |expr-isnot|) when used on strings now return

false. In legacy script they just compare the strings, in |Vim9| script they

check identity, and strings are copied when used, thus two strings are never

the same (this might change some day if strings are not copied but reference

counted).

Abort after error ~

In legacy script, when an error is encountered, Vim continues to execute

following lines. This can lead to a long sequence of errors and need to type

CTRL-C to stop it. In Vim9 script execution of commands stops at the first

error. Example: >

vim9script

var x = does-not-exist

echo 'not executed'

For loop ~

*E1254*

The loop variable must not be declared yet: >

var i = 1

for i in [1, 2, 3] # Error!

It is possible to use a global variable though: >

g:i = 1

for g:i in [1, 2, 3]

echo g:i

endfor

Legacy Vim script has some tricks to make a for loop over a list handle

deleting items at the current or previous item. In Vim9 script it just uses

the index, if items are deleted then items in the list will be skipped.

Example legacy script: >

let l = [1, 2, 3, 4]

for i in l

echo i

call remove(l, index(l, i))

endfor

Would echo:

1

2

3

4

In compiled Vim9 script you get:

1

3

Generally, you should not change the list that is iterated over. Make a copy

first if needed.

Conditions and expressions ~

*vim9-boolean*

Conditions and expressions are mostly working like they do in other languages.

Some values are different from legacy Vim script:

value legacy Vim script Vim9 script ~

0 falsy falsy

1 truthy truthy

99 truthy Error!

"0" falsy Error!

"99" truthy Error!

"text" falsy Error!

For the "??" operator and when using "!" then there is no error, every value

is either falsy or truthy. This is mostly like JavaScript, except that an

empty list and dict is falsy:

type truthy when ~

bool true, v:true or 1

number non-zero

float non-zero

string non-empty

blob non-empty

list non-empty (different from JavaScript)

dictionary non-empty (different from JavaScript)

func when there is a function name

special true or v:true

job when not NULL

channel when not NULL

class when not NULL

object when not NULL (TODO: when isTrue() returns true)

The boolean operators "||" and "&&" expect the values to be boolean, zero or

one: >

1 || false == true

0 || 1 == true

0 || false == false

1 && true == true

0 && 1 == false

8 || 0 Error!

'yes' && 0 Error!

[] || 99 Error!

When using "!" for inverting, there is no error for using any type and the

result is a boolean. "!!" can be used to turn any value into boolean: >

!'yes' == false

!![] == false

!![1, 2, 3] == true

When using "`.."` for string concatenation arguments of simple types are

always converted to string: >

'hello ' .. 123 == 'hello 123'

'hello ' .. v:true == 'hello true'

Simple types are Number, Float, Special and Bool. For other types |string()|

should be used.

*false* *true* *null* *E1034*

In Vim9 script one can use the following predefined values: >

true

false

null

null_blob

null_channel

null_dict

null_function

null_job

null_list

null_partial

null_string

`true` is the same as `v:true`, `false` the same as `v:false`, `null` the same

as `v:null`.

While `null` has the type "special", the other "null_" types have the type

indicated by their name. Quite often a null value is handled the same as an

empty value, but not always. The values can be useful to clear a script-local

variable, since they cannot be deleted with `:unlet`. E.g.: >

var theJob = job_start(...)

# let the job do its work

theJob = null_job

The values can also be useful as the default value for an argument: >

def MyFunc(b: blob = null_blob)

if b == null_blob

# b argument was not given

It is possible to compare `null` with any value, this will not give a type

error. However, comparing `null` with a number, float or bool will always

result in `false`. This is different from legacy script, where comparing

`null` with zero or `false` would return `true`.

When converting a boolean to a string `false` and `true` are used, not

`v:false` and `v:true` like in legacy script. `v:none` has no `none`

replacement, it has no equivalent in other languages.

Indexing a string with [idx] or taking a slice with [idx : idx] uses character

indexes instead of byte indexes. Composing characters are included.

Example: >

echo 'bár'[1]

In legacy script this results in the character 0xc3 (an illegal byte), in Vim9

script this results in the string 'á'.

A negative index is counting from the end, "[-1]" is the last character.

To exclude the last character use |slice()|.

To count composing characters separately use |strcharpart()|.

If the index is out of range then an empty string results.

In legacy script "++var" and "--var" would be silently accepted and have no

effect. This is an error in Vim9 script.

Numbers starting with zero are not considered to be octal, only numbers

starting with "0o" are octal: "0o744". |scriptversion-4|

What to watch out for ~

*vim9-gotchas*

Vim9 was designed to be closer to often used programming languages, but at the

same time tries to support the legacy Vim commands. Some compromises had to

be made. Here is a summary of what might be unexpected.

Ex command ranges need to be prefixed with a colon. >

-> legacy Vim: shifts the previous line to the right

->func() Vim9: method call in a continuation line

:-> Vim9: shifts the previous line to the right

%s/a/b legacy Vim: substitute on all lines

x = alongname

% another Vim9: modulo operator in a continuation line

:%s/a/b Vim9: substitute on all lines

't legacy Vim: jump to mark t

'text'->func() Vim9: method call

:'t Vim9: jump to mark t

Some Ex commands can be confused with assignments in Vim9 script: >

g:name = value # assignment

:g:pattern:cmd # :global command

To avoid confusion between a `:global` or `:substitute` command and an

expression or assignment, a few separators cannot be used when these commands

are abbreviated to a single character: ':', '-' and '.'. >

g:pattern:cmd # invalid command - ERROR

s:pattern:repl # invalid command - ERROR

g-pattern-cmd # invalid command - ERROR

s-pattern-repl # invalid command - ERROR

g.pattern.cmd # invalid command - ERROR

s.pattern.repl # invalid command - ERROR

Also, there cannot be a space between the command and the separator: >

g /pattern/cmd # invalid command - ERROR

s /pattern/repl # invalid command - ERROR

Functions defined with `:def` compile the whole function. Legacy functions

can bail out, and the following lines are not parsed: >

func Maybe()

if !has('feature')

return

endif

use-feature

endfunc

Vim9 functions are compiled as a whole: >

def Maybe()

if !has('feature')

return

endif

use-feature # May give a compilation error

enddef

For a workaround, split it in two functions: >

func Maybe()

if has('feature')

call MaybeInner()

endif

endfunc

if has('feature')

def MaybeInner()

use-feature

enddef

endif

Or put the unsupported code inside an `if` with a constant expression that

evaluates to false: >

def Maybe()

if has('feature')

use-feature

endif

enddef

The `exists_compiled()` function can also be used for this.

*vim9-user-command*

Another side effect of compiling a function is that the presence of a user

command is checked at compile time. If the user command is defined later an

error will result. This works: >

command -nargs=1 MyCommand echom <q-args>

def Works()

MyCommand 123

enddef

This will give an error for "MyCommand" not being defined: >

def Works()

command -nargs=1 MyCommand echom <q-args>

MyCommand 123

enddef

A workaround is to invoke the command indirectly with `:execute`: >

def Works()

command -nargs=1 MyCommand echom <q-args>

execute 'MyCommand 123'

enddef

Note that for unrecognized commands there is no check for "|" and a following

command. This will give an error for missing `endif`: >

def Maybe()

if has('feature') | use-feature | endif

enddef

Other differences ~

Patterns are used like 'magic' is set, unless explicitly overruled.

The 'edcompatible' option value is not used.

The 'gdefault' option value is not used.

You may also find this wiki useful. It was written by an early adopter of

Vim9 script: https://github.com/lacygoill/wiki/blob/master/vim/vim9.md

*:++* *:--*

The ++ and -- commands have been added. They are very similar to adding or

subtracting one: >

++var

var += 1

--var

var -= 1

Using ++var or --var in an expression is not supported yet.

==============================================================================

3. New style functions *fast-functions*

*:def* *E1028*

:def[!] {name}([arguments])[: {return-type}]

Define a new function by the name {name}. The body of

the function follows in the next lines, until the

matching `:enddef`. *E1073*

*E1011*

The {name} must be less than 100 bytes long.

*E1003* *E1027* *E1056* *E1059*

The type of value used with `:return` must match

{return-type}. When {return-type} is omitted or is

"void" the function is not expected to return

anything.

*E1077* *E1123*

{arguments} is a sequence of zero or more argument

declarations. There are three forms:

{name}: {type}

{name} = {value}

{name}: {type} = {value}

The first form is a mandatory argument, the caller

must always provide them.

The second and third form are optional arguments.

When the caller omits an argument the {value} is used.

The function will be compiled into instructions when

called, or when `:disassemble` or `:defcompile` is

used. Syntax and type errors will be produced at that

time.

It is possible to nest `:def` inside another `:def` or

`:function` up to about 50 levels deep.

*E1117*

[!] is used as with `:function`. Note that

script-local functions cannot be deleted or redefined

later in Vim9 script. They can only be removed by

reloading the same script.

*:enddef* *E1057* *E1152* *E1173*

:enddef End of a function defined with `:def`. It should be on

a line by its own.

You may also find this wiki useful. It was written by an early adopter of

Vim9 script: https://github.com/lacygoill/wiki/blob/master/vim/vim9.md

If the script the function is defined in is Vim9 script, then script-local

variables can be accessed without the "s:" prefix. They must be defined

before the function is compiled. If the script the function is defined in is

legacy script, then script-local variables must be accessed with the "s:"

prefix if they do not exist at the time of compiling.

*E1269*

Script-local variables in a |Vim9| script must be declared at the script

level. They cannot be created in a function, also not in a legacy function.

*:defc* *:defcompile*

:defc[ompile] Compile functions defined in the current script that

were not compiled yet.

This will report any errors found during compilation.

:defc[ompile] {func}

:defc[ompile] debug {func}

:defc[ompile] profile {func}

Compile function {func}, if needed. Use "debug" and

"profile" to specify the compilation mode.

This will report any errors found during compilation.

*:disa* *:disassemble*

:disa[ssemble] {func} Show the instructions generated for {func}.

This is for debugging and testing. *E1061*

Note that for command line completion of {func} you

can prepend "s:" to find script-local functions.

:disa[ssemble] profile {func}

Like `:disassemble` but with the instructions used for

profiling.

:disa[ssemble] debug {func}

Like `:disassemble` but with the instructions used for

debugging.

Limitations ~

Local variables will not be visible to string evaluation. For example: >

def MapList(): list<string>

var list = ['aa', 'bb', 'cc', 'dd']

return range(1, 2)->map('list[v:val]')

enddef

The map argument is a string expression, which is evaluated without the

function scope. Instead, use a lambda: >

def MapList(): list<string>

var list = ['aa', 'bb', 'cc', 'dd']

return range(1, 2)->map((_, v) => list[v])

enddef

For commands that are not compiled, such as `:edit`, backtick expansion can be

used and it can use the local scope. Example: >

def Replace()

var fname = 'blah.txt'

edit `=fname`

enddef

Closures defined in a loop will share the same context. For example: >

var flist: list<func>

for i in range(5)

var inloop = i

flist[i] = () => inloop

endfor

echo range(5)->map((i, _) => flist[i]())

# Result: [4, 4, 4, 4, 4]

< *E1271*

A closure must be compiled in the context that it is defined in, so that

variables in that context can be found. This mostly happens correctly, except

when a function is marked for debugging with `breakadd` after it was compiled.

Make sure to define the breakpoint before compiling the outer function.

The "inloop" variable will exist only once, all closures put in the list refer

to the same instance, which in the end will have the value 4. This is

efficient, also when looping many times. If you do want a separate context

for each closure call a function to define it: >

def GetClosure(i: number): func

var infunc = i

return () => infunc

enddef

var flist: list<func>

for i in range(5)

flist[i] = GetClosure(i)

endfor

echo range(5)->map((i, _) => flist[i]())

# Result: [0, 1, 2, 3, 4]

In some situations, especially when calling a Vim9 closure from legacy

context, the evaluation will fail. *E1248*

Converting a function from legacy to Vim9 ~

*convert_legacy_function_to_vim9*

These are the most changes that need to be made to convert a legacy function

to a Vim9 function:

- Change `func` or `function` to `def`.

- Change `endfunc` or `endfunction` to `enddef`.

- Add types to the function arguments.

- If the function returns something, add the return type.

- Change comments to start with # instead of ".

For example, a legacy function: >

func MyFunc(text)

" function body

endfunc

< Becomes: >

def MyFunc(text: string): number

# function body

enddef

- Remove "a:" used for arguments. E.g.: >

return len(a:text)

< Becomes: >

return len(text)

- Change `let` used to declare a variable to `var`.

- Remove `let` used to assign a value to a variable. This is for local

variables already declared and b: w: g: and t: variables.

For example, legacy function: >

let lnum = 1

let lnum += 3

let b:result = 42

< Becomes: >

var lnum = 1

lnum += 3

b:result = 42

- Insert white space in expressions where needed.

- Change "." used for concatenation to "..".

For example, legacy function: >

echo line(1).line(2)

< Becomes: >

echo line(1) .. line(2)

- line continuation does not always require a backslash: >

echo ['one',

\ 'two',

\ 'three'

\ ]

< Becomes: >

echo ['one',

'two',

'three'

]

==============================================================================

4. Types *vim9-types*

*E1008* *E1009* *E1010* *E1012*

*E1013* *E1029* *E1030*

The following builtin types are supported:

bool

number

float

string

blob

list<{type}>

dict<{type}>

job

channel

func

func: {type}

func({type}, ...)

func({type}, ...): {type}

void

Not supported yet:

tuple<a: {type}, b: {type}, ...>

These types can be used in declarations, but no simple value will actually

have the "void" type. Trying to use a void (e.g. a function without a

return value) results in error *E1031* *E1186* .

There is no array type, use list<{type}> instead. For a list constant an

efficient implementation is used that avoids allocating lot of small pieces of

memory.

*E1005* *E1007*

A partial and function can be declared in more or less specific ways:

func any kind of function reference, no type

checking for arguments or return value

func: void any number and type of arguments, no return

value

func: {type} any number and type of arguments with specific

return type

func() function with no argument, does not return a

value

func(): void same

func(): {type} function with no argument and return type

func({type}) function with argument type, does not return

a value

func({type}): {type} function with argument type and return type

func(?{type}) function with type of optional argument, does

not return a value

func(...{type}) function with type of variable number of

arguments, does not return a value

func({type}, ?{type}, ...{type}): {type}

function with:

- type of mandatory argument

- type of optional argument

- type of variable number of arguments

- return type

If the return type is "void" the function does not return a value.

The reference can also be a |Partial|, in which case it stores extra arguments

and/or a dictionary, which are not visible to the caller. Since they are

called in the same way the declaration is the same.

Custom types can be defined with `:type`: >

:type MyList list<string>

Custom types must start with a capital letter, to avoid name clashes with

builtin types added later, similarly to user functions.

{not implemented yet}

And classes and interfaces can be used as types: >

:class MyClass

:var mine: MyClass

:interface MyInterface

:var mine: MyInterface

:class MyTemplate<Targ>

:var mine: MyTemplate<number>

:var mine: MyTemplate<string>

:class MyInterface<Targ>

:var mine: MyInterface<number>

:var mine: MyInterface<string>

{not implemented yet}

Variable types and type casting ~

*variable-types*

Variables declared in Vim9 script or in a `:def` function have a type, either

specified explicitly or inferred from the initialization.

Global, buffer, window and tab page variables do not have a specific type, the

value can be changed at any time, possibly changing the type. Therefore, in

compiled code the "any" type is assumed.

This can be a problem when the "any" type is undesired and the actual type is

expected to always be the same. For example, when declaring a list: >

var l: list<number> = [1, g:two]

At compile time Vim doesn't know the type of "g:two" and the expression type

becomes list<any>. An instruction is generated to check the list type before

doing the assignment, which is a bit inefficient.

*type-casting* *E1104*

To avoid this, use a type cast: >

var l: list<number> = [1, <number>g:two]

The compiled code will then only check that "g:two" is a number and give an

error if it isn't. This is called type casting.

The syntax of a type cast is: "<" {type} ">". There cannot be white space

after the "<" or before the ">" (to avoid them being confused with

smaller-than and bigger-than operators).

The semantics is that, if needed, a runtime type check is performed. The

value is not actually changed. If you need to change the type, e.g. to change

it to a string, use the |string()| function. Or use |str2nr()| to convert a

string to a number.

If a type is given where it is not expected you can get *E1272* .

Type inference ~

*type-inference*

In general: Whenever the type is clear it can be omitted. For example, when

declaring a variable and giving it a value: >

var name = 0 # infers number type

var name = 'hello' # infers string type

The type of a list and dictionary comes from the common type of the values.

If the values all have the same type, that type is used for the list or

dictionary. If there is a mix of types, the "any" type is used. >

[1, 2, 3] list<number>

['a', 'b', 'c'] list<string>

[1, 'x', 3] list<any>

The common type of function references, if they do not all have the same

number of arguments, uses "(...)" to indicate the number of arguments is not

specified. For example: >

def Foo(x: bool)

enddef

def Bar(x: bool, y: bool)

enddef

var funclist = [Foo, Bar]

echo funclist->typename()

Results in:

list<func(...)>

For script-local variables in Vim9 script the type is checked, also when the

variable was declared in a legacy function.

When a type has been declared this is attached to a List or Dictionary. When

later some expression attempts to change the type an error will be given: >

var ll: list<number> = [1, 2, 3]

ll->extend(['x']) # Error, 'x' is not a number

If the type is not declared then it is allowed to change: >

[1, 2, 3]->extend(['x']) # result: [1, 2, 3, 'x']

For a variable declaration an inferred type matters: >

var ll = [1, 2, 3]

ll->extend(['x']) # Error, 'x' is not a number

That is because the declaration looks like a list of numbers, thus is

equivalent to: >

var ll: list<number> = [1, 2, 3]

If you do want a more permissive list you need to declare the type: >

var ll: list<any = [1, 2, 3]

ll->extend(['x']) # OK

Stricter type checking ~

*type-checking*

In legacy Vim script, where a number was expected, a string would be

automatically converted to a number. This was convenient for an actual number

such as "123", but leads to unexpected problems (and no error message) if the

string doesn't start with a number. Quite often this leads to hard-to-find

bugs. e.g.: >

echo 123 == '123'

< 1 ~

With an accidental space: >

echo 123 == ' 123'

< 0 ~

*E1206* *E1210* *E1212*

In Vim9 script this has been made stricter. In most places it works just as

before if the value used matches the expected type. There will sometimes be

an error, thus breaking backwards compatibility. For example:

- Using a number other than 0 or 1 where a boolean is expected. *E1023*

- Using a string value when setting a number option.

- Using a number where a string is expected. *E1024* *E1105*

One consequence is that the item type of a list or dict given to |map()| must

not change, if the type was declared. This will give an error in Vim9

script: >

var mylist: list<number> = [1, 2, 3]

echo map(mylist, (i, v) => 'item ' .. i)

< E1012: Type mismatch; expected number but got string in map() ~

Instead use |mapnew()|, it creates a new list: >

var mylist: list<number> = [1, 2, 3]

echo mapnew(mylist, (i, v) => 'item ' .. i)

< ['item 0', 'item 1', 'item 2'] ~

If the item type was not declared or determined to be "any" it can change to a

more specific type. E.g. when a list of mixed types gets changed to a list of

strings: >

var mylist = [1, 2.0, '3']

# typename(mylist) == "list<any>"

map(mylist, (i, v) => 'item ' .. i)

# typename(mylist) == "list<string>", no error

There is a subtle difference between using a list constant directly and

through a variable declaration. Because of type inference, when using a list

constant to initialize a variable, this also sets the declared type: >

var mylist = [1, 2, 3]

# typename(mylist) == "list<number>"

echo map(mylist, (i, v) => 'item ' .. i) # Error!

When using the list constant directly, the type is not declared and is allowed

to change: >

echo map([1, 2, 3], (i, v) => 'item ' .. i) # OK

The reasoning behind this is that when a type is declared and the list is

passed around and changed, the declaration must always hold. So that you can

rely on the type to match the declared type. For a constant this is not

needed.

*E1158*

Same for |extend()|, use |extendnew()| instead, and for |flatten()|, use

|flattennew()| instead. Since |flatten()| is intended to always change the

type, it can not be used in Vim9 script.

*E1211* *E1217* *E1218* *E1219* *E1220* *E1221*

*E1222* *E1223* *E1224* *E1225* *E1226* *E1227*

*E1228* *E1238* *E1250* *E1251* *E1252* *E1253*

*E1256*

Types are checked for most builtin functions to make it easier to spot

mistakes.

==============================================================================

5. Namespace, Import and Export

*vim9script* *vim9-export* *vim9-import*

A Vim9 script can be written to be imported. This means that some items are

intentionally exported, made available to other scripts. When the exporting

script is imported in another script, these exported items can then be used in

that script. All the other items remain script-local in the exporting script

and cannot be accessed by the importing script.

This mechanism exists for writing a script that can be sourced (imported) by

other scripts, while making sure these other scripts only have access to what

you want them to. This also avoids using the global namespace, which has a

risk of name collisions. For example when you have two plugins with similar

functionality.

You can cheat by using the global namespace explicitly. That should be done

only for things that really are global.

Namespace ~

*vim9-namespace*

To recognize a file that can be imported the `vim9script` statement must

appear as the first statement in the file (see |vim9-mix| for an exception).

It tells Vim to interpret the script in its own namespace, instead of the

global namespace. If a file starts with: >

vim9script

var myvar = 'yes'

Then "myvar" will only exist in this file. While without `vim9script` it would

be available as `g:myvar` from any other script and function.

*E1101*

The variables at the file level are very much like the script-local "s:"

variables in legacy Vim script, but the "s:" is omitted. And they cannot be

deleted.

In Vim9 script the global "g:" namespace can still be used as before. And the

"w:", "b:" and "t:" namespaces. These have in common that variables are not

declared and they can be deleted.

A side effect of `:vim9script` is that the 'cpoptions' option is set to the

Vim default value, like with: >

:set cpo&vim

One of the effects is that |line-continuation| is always enabled.

The original value of 'cpoptions' is restored at the end of the script, while

flags added or removed in the script are also added to or removed from the

original value to get the same effect. The order of flags may change.

In the |vimrc| file sourced on startup this does not happen.

*vim9-mix*

There is one way to use both legacy and Vim9 syntax in one script file: >

" comments may go here

if !has('vim9script')

" legacy script commands go here

finish

endif

vim9script

# Vim9 script commands go here

This allows for writing a script that takes advantage of the Vim9 script

syntax if possible, but will also work on a Vim version without it.

This can only work in two ways:

1. The "if" statement evaluates to false, the commands up to `endif` are

skipped and `vim9script` is then the first command actually executed.

2. The "if" statement evaluates to true, the commands up to `endif` are

executed and `finish` bails out before reaching `vim9script`.

Export ~

*:export* *:exp*

Exporting an item can be written as: >

export const EXPORTED_CONST = 1234

export var someValue = ...

export final someValue = ...

export const someValue = ...

export def MyFunc() ...

export class MyClass ...

export interface MyClass ...

< *E1043* *E1044*

As this suggests, only constants, variables, `:def` functions and classes can

be exported. {not implemented yet: class, interface}

*E1042*

`:export` can only be used in Vim9 script, at the script level.

Import ~

*:import* *:imp* *E1094* *E1047* *E1262*

*E1048* *E1049* *E1053* *E1071* *E1088* *E1236*

The exported items can be imported in another script. The import syntax has

two forms. The simple form: >

import {filename}

<

Where {filename} is an expression that must evaluate to a string. In this

form the filename should end in ".vim" and the portion before ".vim" will

become the script local name of the namespace. For example: >

import "myscript.vim"

<

This makes each exported item in "myscript.vim" available as "myscript.item".

*:import-as* *E1257* *E1261*

In case the name is long or ambiguous, this form can be used to specify

another name: >

import {longfilename} as {name}

<

In this form {name} becomes a specific script local name for the imported

namespace. Therefore {name} must consist of letters, digits and '_', like

|internal-variables|. The {longfilename} expression must evaluate to any

filename. For example: >

import "thatscript.vim.v2" as that

< *E1060* *E1258* *E1259* *E1260*

Then you can use "that.item", etc. You are free to choose the name "that".

Use something that will be recognized as referring to the imported script.

Avoid command names, command modifiers and builtin function names, because the

name will shadow them. Better not start the name starts with a capital

letter, since it can then also shadow global user commands and functions.

Also, you cannot use the name for something else in the script, such as a

function or variable name.

In case the dot in the name is undesired, a local reference can be made for a

function: >

var LongFunc = that.LongFuncName

This also works for constants: >

const MAXLEN = that.MAX_LEN_OF_NAME

This does not work for variables, since the value would be copied once and

when changing the variable the copy will change, not the original variable.

You will need to use the full name, with the dot.

`:import` can not be used in a function. Imported items are intended to exist

at the script level and only imported once.

The script name after `import` can be:

- A relative path, starting "." or "..". This finds a file relative to the

location of the script file itself. This is useful to split up a large

plugin into several files.

- An absolute path, starting with "/" on Unix or "D:/" on MS-Windows. This

will rarely be used.

- A path not being relative or absolute. This will be found in the

"import" subdirectories of 'runtimepath' entries. The name will usually be

longer and unique, to avoid loading the wrong file.

Note that "after/import" is not used.

If the name does not end in ".vim" then the use of "as name" is required.

Once a vim9 script file has been imported, the result is cached and used the

next time the same script is imported. It will not be read again.

It is not allowed to import the same script twice, also when using two

different "as" names.

When using the imported name the dot and the item name must be in the same

line, there can be no line break: >

echo that.

name # Error!

echo that

.name # Error!

< *import-map*

When you've imported a function from one script into a vim9 script you can

refer to the imported function in a mapping by prefixing it with |<SID>|: >

noremap <silent> ,a :call <SID>name.Function()<CR>

When the mapping is defined "<SID>name." will be replaced with <SNR> and the

script ID of the imported script.

An even simpler solution is using |<ScriptCmd>|: >

noremap ,a <ScriptCmd>name.Function()<CR>

Note that this does not work for variables, only for functions.

*import-legacy* *legacy-import*

`:import` can also be used in legacy Vim script. The imported namespace still

becomes script-local, even when the "s:" prefix is not given. For example: >

import "myfile.vim"

call s:myfile.MyFunc()

And using the "as name" form: >

import "otherfile.vim9script" as that

call s:that.OtherFunc()

However, the namespace cannot be resolved on it's own: >

import "that.vim"

echo s:that

" ERROR: E1060: Expected dot after name: s:that

<

This also affects the use of |<SID>| in the legacy mapping context. Since

|<SID>| is only a valid prefix for a function and NOT for a namespace, you

cannot use it

to scope a function in a script local namespace. Instead of prefixing the

function with |<SID>| you should use|<ScriptCmd>|. For example: >

noremap ,a <ScriptCmd>:call s:that.OtherFunc()<CR>

<

*:import-cycle*

The `import` commands are executed when encountered. If script A imports

script B, and B (directly or indirectly) imports A, this will be skipped over.

At this point items in A after "import B" will not have been processed and

defined yet. Therefore cyclic imports can exist and not result in an error

directly, but may result in an error for items in A after "import B" not being

defined. This does not apply to autoload imports, see the next section.

Importing an autoload script ~

*vim9-autoload*

For optimal startup speed, loading scripts should be postponed until they are

actually needed. Using the autoload mechanism is recommended:

*E1264*

1. In the plugin define user commands, functions and/or mappings that refer to

items imported from an autoload script. >

import autoload 'for/search.vim'

command -nargs=1 SearchForStuff search.Stuff(<f-args>)

< This goes in .../plugin/anyname.vim. "anyname.vim" can be freely chosen.

The "SearchForStuff" command is now available to the user.

The "autoload" argument to `:import` means that the script is not loaded

until one of the items is actually used. The script will be found under

the "autoload" directory in 'runtimepath' instead of the "import"

directory. Alternatively a relative or absolute name can be used, see

below.

2. In the autoload script put the bulk of the code. >

vim9script

export def Stuff(arg: string)

...

< This goes in .../autoload/for/search.vim.

Putting the "search.vim" script under the "/autoload/for/" directory has

the effect that "for#search#" will be prefixed to every exported item. The

prefix is obtained from the file name, as you would to manually in a

legacy autoload script. Thus the exported function can be found with

"for#search#Stuff", but you would normally use `import autoload` and not

use the prefix (which has the side effect of loading the autoload script

when compiling a function that encounters this name).

You can split up the functionality and import other scripts from the

autoload script as you like. This way you can share code between plugins.

Searching for the autoload script in all entries in 'runtimepath' can be a bit

slow. If the plugin knows where the script is located, quite often a relative

path can be used. This avoids the search and should be quite a bit faster.

Another advantage is that the script name does not need to be unique. An

absolute path is also possible. Examples: >

import autoload '../lib/implement.vim'

import autoload MyScriptsDir .. '/lib/implement.vim'

For defining a mapping that uses the imported autoload script the special key

|<ScriptCmd>| is useful. It allows for a command in a mapping to use the

script context of where the mapping was defined.

When compiling a `:def` function and a function in an autoload script is

encountered, the script is not loaded until the `:def` function is called.

This also means you get any errors only at runtime, since the argument and

return types are not known yet. If you would use the name with '#' characters

then the autoload script IS loaded.

Be careful to not refer to an item in an autoload script that does trigger

loading it unintentionally. For example, when setting an option that takes a

function name, make sure to use a string, not a function reference: >

import autoload 'qftf.vim'

&quickfixtextfunc = 'qftf.Func' # autoload script NOT loaded

&quickfixtextfunc = qftf.Func # autoload script IS loaded

On the other hand, it can be useful to load the script early, at a time when

any errors should be given.

For testing the |test_override()| function can be used to have the

`import autoload` load the script right away, so that the items and types can

be checked without waiting for them to be actually used: >

test_override('autoload', 1)

Reset it later with: >

test_override('autoload', 0)

Or: >

test_override('ALL', 0)

==============================================================================

6. Future work: classes *vim9-classes*

Above "class" was mentioned a few times, but it has not been implemented yet.

Most of Vim9 script can be created without this functionality, and since

implementing classes is going to be a lot of work, it is left for the future.

For now we'll just make sure classes can be added later.

Thoughts:

- `class` / `endclass`, the whole class must be in one file

- Class names are always CamelCase (to avoid a name clash with builtin types)

- A single constructor called "constructor"

- Single inheritance with `class ThisClass extends BaseClass`

- `abstract class` (class with incomplete implementation)

- `interface` / `endinterface` (abstract class without any implementation)

- `class SomeClass implements SomeInterface`

- Generics for class: `class <Tkey, Tentry>`

- Generics for function: `def <Tkey> GetLast(key: Tkey)`

Again, much of this is from TypeScript with a slightly different syntax.

Some things that look like good additions:

- Use a class as an interface (like Dart)

- Extend a class with methods, using an import (like Dart)

- Mixins

- For testing: Mock mechanism

An important class that will be provided is "Promise". Since Vim is single

threaded, connecting asynchronous operations is a natural way of allowing

plugins to do their work without blocking the user. It's a uniform way to

invoke callbacks and handle timeouts and errors.

Some commands have already been reserved:

*:class*

*:endclass*

*:abstract*

*:enum*

*:endenum*

*:interface*

*:endinterface*

*:static*

*:type*

Some examples: >

abstract class Person

static const prefix = 'xxx'

var name: string

def constructor(name: string)

this.name = name

enddef

def display(): void

echo name

enddef

abstract def find(string): Person

endclass

==============================================================================

9. Rationale *vim9-rationale*

The :def command ~

Plugin writers have asked for much faster Vim script. Investigations have

shown that keeping the existing semantics of function calls make this close to

impossible, because of the overhead involved with calling a function, setting

up the local function scope and executing lines. There are many details that

need to be handled, such as error messages and exceptions. The need to create

a dictionary for a: and l: scopes, the a:000 list and several others add too

much overhead that cannot be avoided.

Therefore the `:def` method to define a new-style function had to be added,

which allows for a function with different semantics. Most things still work

as before, but some parts do not. A new way to define a function was

considered the best way to separate the legacy style code from Vim9 style code.

Using "def" to define a function comes from Python. Other languages use

"function" which clashes with legacy Vim script.

Type checking ~

When compiling lines of Vim commands into instructions as much as possible

should be done at compile time. Postponing it to runtime makes the execution

slower and means mistakes are found only later. For example, when

encountering the "+" character and compiling this into a generic add

instruction, at runtime the instruction would have to inspect the type of the

arguments and decide what kind of addition to do. And when the type is

dictionary throw an error. If the types are known to be numbers then an "add

number" instruction can be used, which is faster. The error can be given at

compile time, no error handling is needed at runtime, since adding two numbers

cannot fail.

The syntax for types, using <type> for compound types, is similar to Java. It

is easy to understand and widely used. The type names are what were used in

Vim before, with some additions such as "void" and "bool".

Removing clutter and weirdness ~

Once decided that `:def` functions have different syntax than legacy functions,

we are free to add improvements to make the code more familiar for users who

know popular programming languages. In other words: remove weird things that

only Vim does.

We can also remove clutter, mainly things that were done to make Vim script

backwards compatible with the good old Vi commands.

Examples:

- Drop `:call` for calling a function and `:eval` for evaluating an

expression.

- Drop using a leading backslash for line continuation, automatically figure

out where an expression ends.

However, this does require that some things need to change:

- Comments start with # instead of ", to avoid confusing them with strings.

This is good anyway, it is also used by several popular languages.

- Ex command ranges need to be prefixed with a colon, to avoid confusion with

expressions (single quote can be a string or a mark, "/" can be divide or a

search command, etc.).

Goal is to limit the differences. A good criteria is that when the old syntax

is accidentally used you are very likely to get an error message.

Syntax and semantics from popular languages ~

Script writers have complained that the Vim script syntax is unexpectedly

different from what they are used to. To reduce this complaint popular

languages are used as an example. At the same time, we do not want to abandon

the well-known parts of legacy Vim script.

For many things TypeScript is followed. It's a recent language that is

gaining popularity and has similarities with Vim script. It also has a

mix of static typing (a variable always has a known value type) and dynamic

typing (a variable can have different types, this changes at runtime). Since

legacy Vim script is dynamically typed and a lot of existing functionality

(esp. builtin functions) depends on that, while static typing allows for much

faster execution, we need to have this mix in Vim9 script.

There is no intention to completely match TypeScript syntax and semantics. We

just want to take those parts that we can use for Vim and we expect Vim users

will be happy with. TypeScript is a complex language with its own history,

advantages and disadvantages. To get an idea of the disadvantages read the

book: "JavaScript: The Good Parts". Or find the article "TypeScript: the good

parts" and read the "Things to avoid" section.

People familiar with other languages (Java, Python, etc.) will also find

things in TypeScript that they do not like or do not understand. We'll try to

avoid those things.

Specific items from TypeScript we avoid:

- Overloading "+", using it both for addition and string concatenation. This

goes against legacy Vim script and often leads to mistakes. For that reason

we will keep using ".." for string concatenation. Lua also uses ".." this

way. And it allows for conversion to string for more values.

- TypeScript can use an expression like "99 || 'yes'" in a condition, but

cannot assign the value to a boolean. That is inconsistent and can be

annoying. Vim recognizes an expression with && or || and allows using the

result as a bool. The |falsy-operator| was added for the mechanism to use a

default value.

- TypeScript considers an empty string as Falsy, but an empty list or dict as

Truthy. That is inconsistent. In Vim an empty list and dict are also

Falsy.

- TypeScript has various "Readonly" types, which have limited usefulness,

since a type cast can remove the immutable nature. Vim locks the value,

which is more flexible, but is only checked at runtime.

- TypeScript has a complicated "import" statement that does not match how the

Vim import mechanism works. A much simpler mechanism is used instead, which

matches that the imported script is only sourced once.

Declarations ~

Legacy Vim script uses `:let` for every assignment, while in Vim9 declarations

are used. That is different, thus it's good to use a different command:

`:var`. This is used in many languages. The semantics might be slightly

different, but it's easily recognized as a declaration.

Using `:const` for constants is common, but the semantics varies. Some

languages only make the variable immutable, others also make the value

immutable. Since "final" is well known from Java for only making the variable

immutable we decided to use that. And then `:const` can be used for making

both immutable. This was also used in legacy Vim script and the meaning is

almost the same.

What we end up with is very similar to Dart: >

:var name # mutable variable and value

:final name # immutable variable, mutable value

:const name # immutable variable and value

Since legacy and Vim9 script will be mixed and global variables will be

shared, optional type checking is desirable. Also, type inference will avoid

the need for specifying the type in many cases. The TypeScript syntax fits

best for adding types to declarations: >

var name: string # string type is specified

...

name = 'John'

const greeting = 'hello' # string type is inferred

This is how we put types in a declaration: >

var mylist: list<string>

final mylist: list<string> = ['foo']

def Func(arg1: number, arg2: string): bool

Two alternatives were considered:

1. Put the type before the name, like Dart: >

var list<string> mylist

final list<string> mylist = ['foo']

def Func(number arg1, string arg2) bool

2. Put the type after the variable name, but do not use a colon, like Go: >

var mylist list<string>

final mylist list<string> = ['foo']

def Func(arg1 number, arg2 string) bool

The first is more familiar for anyone used to C or Java. The second one

doesn't really have an advantage over the first, so let's discard the second.

Since we use type inference the type can be left out when it can be inferred

from the value. This means that after `var` we don't know if a type or a name

follows. That makes parsing harder, not only for Vim but also for humans.

Also, it will not be allowed to use a variable name that could be a type name,

using `var string string` is too confusing.

The chosen syntax, using a colon to separate the name from the type, adds

punctuation, but it actually makes it easier to recognize the parts of a

declaration.

Expressions ~

Expression evaluation was already close to what other languages are doing.

Some details are unexpected and can be improved. For example a boolean

condition would accept a string, convert it to a number and check if the

number is non-zero. This is unexpected and often leads to mistakes, since

text not starting with a number would be converted to zero, which is

considered false. Thus using a string for a condition would often not give an

error and be considered false. That is confusing.

In Vim9 type checking is stricter to avoid mistakes. Where a condition is

used, e.g. with the `:if` command and the `||` operator, only boolean-like

values are accepted:

true: `true`, `v:true`, `1`, `0 < 9`

false: `false`, `v:false`, `0`, `0 > 9`

Note that the number zero is false and the number one is true. This is more

permissive than most other languages. It was done because many builtin

functions return these values, and changing that causes more problems than it

solves. After using this for a while it turned out to work well.

If you have any type of value and want to use it as a boolean, use the `!!`

operator:

true: `!!'text'` `!![99]` `!!{'x': 1}` `!!99`

false: `!!''` `!![]` `!!{}`

From a language like JavaScript we have this handy construct: >

GetName() || 'unknown'

However, this conflicts with only allowing a boolean for a condition.

Therefore the "??" operator was added: >

GetName() ?? 'unknown'

Here you can explicitly express your intention to use the value as-is and not

result in a boolean. This is called the |falsy-operator|.

Import and Export ~

A problem of legacy Vim script is that by default all functions and variables

are global. It is possible to make them script-local, but then they are not

available in other scripts. This defies the concept of a package that only

exports selected items and keeps the rest local.

In Vim9 script a mechanism very similar to the JavaScript import and export

mechanism is supported. It is a variant to the existing `:source` command

that works like one would expect:

- Instead of making everything global by default, everything is script-local,

some of these are exported.

- When importing a script the symbols that are imported are explicitly listed,

avoiding name conflicts and failures if functionality is added later.

- The mechanism allows for writing a big, long script with a very clear API:

the exported functions, variables and classes.

- By using relative paths loading can be much faster for an import inside of a

package, no need to search many directories.

- Once an import has been used, its items are cached and loading it again is

not needed.

- The Vim-specific use of "s:" to make things script-local can be dropped.

When sourcing a Vim9 script (from a Vim9 or legacy script), only the items

defined globally can be used, not the exported items. Alternatives

considered:

- All the exported items become available as script-local items. This makes

it uncontrollable what items get defined and likely soon leads to trouble.

- Use the exported items and make them global. Disadvantage is that it's then

not possible to avoid name clashes in the global namespace.

- Completely disallow sourcing a Vim9 script, require using `:import`. That

makes it difficult to use scripts for testing, or sourcing them from the

command line to try them out.

Note that you CAN also use `:import` in legacy Vim script, see above.

Compiling functions early ~

Functions are compiled when called or when `:defcompile` is used. Why not

compile them early, so that syntax and type errors are reported early?

The functions can't be compiled right away when encountered, because there may

be forward references to functions defined later. Consider defining functions

A, B and C, where A calls B, B calls C, and C calls A again. It's impossible

to reorder the functions to avoid forward references.

An alternative would be to first scan through the file to locate items and

figure out their type, so that forward references are found, and only then

execute the script and compile the functions. This means the script has to be

parsed twice, which is slower, and some conditions at the script level, such

as checking if a feature is supported, are hard to use. An attempt was made

to see if it works, but it turned out to be impossible to make work well.

It would be possible to compile all the functions at the end of the script.

The drawback is that if a function never gets called, the overhead of

compiling it counts anyway. Since startup speed is very important, in most

cases it's better to do it later and accept that syntax and type errors are

only reported then. In case these errors should be found early, e.g. when

testing, a `:defcompile` command at the end of the script will help out.

Why not use an existing embedded language? ~

Vim supports interfaces to Perl, Python, Lua, Tcl and a few others. But

these interfaces have never become widely used, for various reasons. When

Vim9 was designed a decision was made to make these interfaces lower priority

and concentrate on Vim script.

Still, plugin writers may find other languages more familiar, want to use

existing libraries or see a performance benefit. We encourage plugin authors

to write code in any language and run it as an external process, using jobs

and channels. We can try to make this easier somehow.

Using an external tool also has disadvantages. An alternative is to convert

the tool into Vim script. For that to be possible without too much

translation, and keeping the code fast at the same time, the constructs of the

tool need to be supported. Since most languages support classes the lack of

support for classes in Vim is then a problem.

Classes ~

Vim supports a kind-of object oriented programming by adding methods to a

dictionary. With some care this can be made to work, but it does not look

like real classes. On top of that, it's quite slow, because of the use of

dictionaries.

It would be good to support real classes, and this is planned for a later

version. The support is a "minimal common functionality" of class support in

most languages. It will work much like Java, which is the most popular

programming language.

vim:tw=78:ts=8:noet:ft=help:norl:

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