C++ Software Engineer (多方向)-校招

· Direction 1: Deep Learning Software Architect (Fast Kernals/TensorRT/ TensorRT-LLM/ Architecture)

· Direction 2: GPU Graphics Performance Architect (Ray Tracing and Neural Rendering/ Real-time rendering/ SoC platform)

· Direction 3: GPU Instruction Processor & Work Distributor Architect

· Direction 4: System Software Engineer

What you’ll be doing:

· Design and verify next generation GPU architecture for computer graphics or high performance computing for cutting edge technology and features.

· Develop production and core infrastructure software for key NVIDIA product line.

· Optimize performance for gaming, ray tracing and deep learning applications at full stack from high level application, software stack to hardware architecture.

What we need to see:

· Bachelor's Degree or higher majoring in CS/EE/Mathematics or relevant fields.

· Strong C/C++ programming ability with practical development experience

Ways to stand out from the crowd:

· Excellent English writing for engineering documentation, English oral well enough to attend meetings.

· In depth knowledge of computer architecture, with excellent understanding of modern ISA, microprocessor architecture design & verification.

· Strong scripting skills desired C, Python/Perl

· Experience with OpenGL, Direct3D (or any Graphics API, e.g. Vulkan), CUDA (or OpenCL) or other relevant API/Frameworks.

· Application domain knowledge including computer graphics, deep learning and high-performance computing.

简历投递邮箱:zhiqiy@nvidia.com

简历命名:姓名+投递方向+学校

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