C++ Software Engineer (多方向)-校招
· Direction 1: Deep Learning Software Architect (Fast Kernals/TensorRT/ TensorRT-LLM/ Architecture)
· Direction 2: GPU Graphics Performance Architect (Ray Tracing and Neural Rendering/ Real-time rendering/ SoC platform)
· Direction 3: GPU Instruction Processor & Work Distributor Architect
· Direction 4: System Software Engineer
What you’ll be doing:
· Design and verify next generation GPU architecture for computer graphics or high performance computing for cutting edge technology and features.
· Develop production and core infrastructure software for key NVIDIA product line.
· Optimize performance for gaming, ray tracing and deep learning applications at full stack from high level application, software stack to hardware architecture.
What we need to see:
· Bachelor's Degree or higher majoring in CS/EE/Mathematics or relevant fields.
· Strong C/C++ programming ability with practical development experience
Ways to stand out from the crowd:
· Excellent English writing for engineering documentation, English oral well enough to attend meetings.
· In depth knowledge of computer architecture, with excellent understanding of modern ISA, microprocessor architecture design & verification.
· Strong scripting skills desired C, Python/Perl
· Experience with OpenGL, Direct3D (or any Graphics API, e.g. Vulkan), CUDA (or OpenCL) or other relevant API/Frameworks.
· Application domain knowledge including computer graphics, deep learning and high-performance computing.
简历投递邮箱:zhiqiy@nvidia.com
简历命名:姓名+投递方向+学校
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