三子棋小游戏——C实现
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:sunny::sunny::sunny: 今天学习一个自制实现三子棋小游戏
一、效果展示
:sunny::sunny::sunny: 我们可以用纯C实现三子棋小游戏,与电脑进行对弈,效果如下:
二、游戏功能实现(详细版)
1.棋盘初始化
void InitBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { board[i][j] = ' '; } } }
2.打印棋盘
void DispalyBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { printf(" %c ", board[i][j]); if (j < col - 1) printf("|"); } printf("\n"); if (i < row - 1) { int j = 0; for (j = 0; j < col; j++) { printf("---"); if (j < col - 1) printf("|"); } printf("\n"); } } }
3.玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("玩家请下棋:>\n"); while (1) { printf("请输入坐标:>"); scanf("%d %d", &x, &y); //对坐标进行判断 if (x >= 1 && x <= row && y >= 1 && y <= col) { if (board[x - 1][y - 1] = ' ') { board[x - 1][y - 1] = '*'; break; } else { printf("此坐标已下,请选择其他位置\n"); } } else { printf("坐标超出范围,请选择其他位置\n"); } } }
4.电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col) { printf("电脑下棋:>\n"); int x = 0; int y = 0; while (1) { x = rand() % row; y = rand() % col; if (board[x][y] == ' ') { board[x][y] = '#'; break; } } }
:dolphin::dolphin::dolphin:此处电脑下棋是无脑的,不含任何技术的,大家感兴趣的话,可以让电脑成为不败战胜
5.判断游戏输赢
char IsWin(char board[ROW][COL], int row, int col) { //判断每一行是否相等 int i = 0; for (i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') { return board[i][1];// } } //判断每一列是否相等 int j = 0; for (j = 0; j < col; j++) { if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ') { return board[1][j]; } } //判断对角线是否相等 if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') { return board[1][1]; } if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') { return board[1][1]; } //没有人赢,就要平局 if (IsFull(board, row, col)) { return 'Q'; } //游戏继续 return 'C'; }
6.判断游戏是否平局
int IsFull(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == ' ') { return 0; } } } return 1; }
三.test.c
#define _CRT_SECURE_NO_WARNINGS 1 #include"game.h" void menu() { printf("*************************\n"); printf("*************************\n"); printf("*** 1.play 0.exit ******\n"); printf("*************************\n"); printf("*************************\n"); } void game() { char ch = 0; char board[ROW][COL] = { 0 }; //初始化棋盘的函数 InitBoard(board, ROW, COL); DispalyBoard(board, ROW, COL); //下棋 { while (1) { PlayerMove(board, ROW, COL); //判断输赢 ch = IsWin(board, ROW, COL); if (ch != 'C') { break; } DispalyBoard(board, ROW, COL); ComputerMove(board, ROW, COL); //判断输赢 ch = IsWin(board, ROW, COL); if (ch != 'C') { break; } DispalyBoard(board, ROW, COL); } if (ch == '*') { printf("玩家赢\n"); } else if (ch == '#') { printf("电脑赢\n"); } else { printf("平局\n"); } DispalyBoard(board, ROW, COL); } } int main(){ srand((unsigned int)time(NULL));//设置随机数的生成起点 int input = 0; do { menu();//打印菜单 printf("请输入:>"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("结束游戏\n"); break; default: printf("选择错误\n"); break; } } while (input); return 0; }
四.game.c
#define _CRT_SECURE_NO_WARNINGS 1 #include"game.h" void InitBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { board[i][j] = ' '; } } } void DispalyBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { //打印数据 //printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]); int j = 0; for (j = 0; j < col; j++) { printf(" %c ", board[i][j]); if (j < col - 1) printf("|"); } printf("\n"); //打印分割信息 //printf("---|---|---\n"); if (i < row - 1) { int j = 0; for (j = 0; j < col; j++) { printf("---"); if (j < col - 1) printf("|"); } printf("\n"); } } } void PlayerMove(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("玩家请下棋:>\n"); while (1) { printf("请输入坐标:>"); scanf("%d %d", &x, &y); //对坐标进行判断 if (x >= 1 && x <= row && y >= 1 && y <= col) { if (board[x - 1][y - 1] = ' ') { board[x - 1][y - 1] = '*'; break; } else { printf("此坐标已下,请选择其他位置\n"); } } else { printf("坐标超出范围,请选择其他位置\n"); } } } void ComputerMove(char board[ROW][COL], int row, int col) { printf("电脑下棋:>\n"); int x = 0; int y = 0; while (1) { x = rand() % row; y = rand() % col; if (board[x][y] == ' ') { board[x][y] = '#'; break; } } } //满了就返回1 //不满 返回0 int IsFull(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == ' ') { return 0; } } } return 1; } char IsWin(char board[ROW][COL], int row, int col) { //判断每一行是否相等 int i = 0; for (i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') { return board[i][1];// } } //判断每一列是否相等 int j = 0; for (j = 0; j < col; j++) { if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ') { return board[1][j]; } } //判断对角线是否相等 if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') { return board[1][1]; } if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') { return board[1][1]; } //没有人赢,就要平局 if (IsFull(board, row, col)) { return 'Q'; } //游戏继续 return 'C'; }
五.game.h
#pragma once #include<stdio.h> #include<stdlib.h> #include<time.h> #define ROW 10 #define COL 10 //初始化棋盘 void InitBoard(char board[ROW][COL], int row, int col); //打印棋盘 void DispalyBoard(char board[ROW][COL],int row,int col); //玩家下棋 void PlayerMove(char board[ROW][COL], int row, int col); //电脑随机下棋 void ComputerMove(char board[ROW][COL], int row, int col); //玩家赢返回‘*’ //电脑赢返回‘#’ //平局‘Q’ //继续 'C' char IsWin(char board[ROW][COL], int row, int col);#C语言#