OpenGL入门练习——点、直线和多边形
练习画圆、五角星、正弦曲线:
#include<GL/glut.h>
#include<math.h>
//const int n = 6;
//const GLfloat R = 0.5f;
const GLfloat Pi = 3.1415926536f;
const GLfloat factor = 0.1f;
void myDisplay(void)
{
GLfloat a = 1 / (2 - 2 * cos(72 * Pi / 180));
GLfloat bx = a*cos(18 * Pi / 180);
GLfloat by = a*sin(18 * Pi / 180);
GLfloat cy = -a*cos(18 * Pi / 180);
GLfloat PointA[2] = { 0, a };
GLfloat PointB[2] = { bx, by };
GLfloat PointC[2] = { 0.5, cy };
GLfloat PointD[2] = { -0.5, cy };
GLfloat PointE[2] = { -bx, by };
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_LINE_LOOP);
glVertex2fv(PointA);
glVertex2fv(PointC);
glVertex2fv(PointE);
glVertex2fv(PointB);
glVertex2fv(PointD);
glVertex2fv(PointA);
//glBegin(GL_POINTS);
//glBegin(GL_LINES);
/*glBegin(GL_POLYGON);
for (int i = 0; i < n; i++)
{
glVertex2f(R*cos(2 * Pi / n*i), R*sin(2 * Pi / n*i));
}*/
//glVertex2f(0.0f, 0.0f);
//glVertex2f(0.5f, 0.0f);
glEnd();
glFlush();
}
void myDisplay2(void)
{
GLfloat x;
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_LINES);
glVertex2f(-1.0f, 0.0f);
glVertex2f(1.0f, 0.0f);
glVertex2f(0.0f, -1.0f);
glVertex2f(0.0f, 1.0f);
glEnd();
glBegin(GL_LINE_STRIP);
for (x = -1.0f / factor; x < 1.0f / factor; x = x + 0.01f)
{
glVertex2f(x*factor, sin(x)*factor);
}
glEnd();
glFlush();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
glutInitWindowPosition(100, 100);
glutInitWindowSize(400, 400);
glutCreateWindow("OpenGL 2");
glutDisplayFunc(&myDisplay2);
glutMainLoop();
return 0;
}