New Code day9 -扫雷
扫雷游戏的实现三部分
~尝鲜版
版本优点
1: 可以大片展开
2: 第一次选择位置一定不被炸死,给运气差玩家留点面子
3:每次清屏,干净整洁大气
扫雷游戏头文件game.h
//game.h
#ifndef __GAME_H__
#define __GAME_H__
#define _CRT_SECURE_NO_WARNINGS 1
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#include <stdio.h>
#include <time.h>
#include <string.h>
#include <stdlib.h>
#include <windows.h>
void InitBoard(char arr[ROWS][COLS],int row,int col,char set);
void DisplayBoard(char arr[ROWS][COLS],int row,int col);
void SetMine(char arr[ROWS][COLS],int row,int col,int diff);
void FindMine(char mine[ROWS][COLS],char show[ROWS][COLS],int row,int col,int diff);
int GetMineCount(char mine[ROWS][COLS],char show[ROWS][COLS],int x,int y);
int MuchMine(char mine[ROWS][COLS],int x,int y);
void Ass(char mine[ROWS][COLS],char show[ROWS][COLS],int x,int y,int *Num);
int IsWin(char show[ROWS][COLS],int row,int col,int diff);
#endif //__GAME_H__
功能函数实现文件game.c
//game.c
#include "game.h"
void InitBoard(char arr[ROWS][COLS],int row,int col,char set)
{
int i = 0;
int j = 0;
for(i=0; i<row; i++)
{
for(j=0; j<col; j++)
{
arr[i][j] = set;
}
}
//memset(arr,set,ROWS*COLS*sizeof(arr[0][0]));
}
void DisplayBoard(char arr[ROWS][COLS],int row,int col)
{
int i = 0;
int j = 0;
system("CLS");
printf(" 扫雷 \n");
printf("-------------------\n");
for(i=0; i<=col; i++)
{
printf("%d ",i);
}
printf("\n");
for(i=1; i<=row; i++)
{
printf("%d ",i);
for(j=1; j<=col; j++)
{
printf("%c ",arr[i][j]);
}
printf("\n");
}
}
void SetMine(char arr[ROWS][COLS],int row,int col,int diff)
{
int x = 0;
int y = 0;
while(diff)
{
x = rand()%row+1;
y = rand()%col+1;
if(arr[x][y] == '0')
{
arr[x][y] = 1+'0';
diff--;
}
}
}
void FindMine(char mine[ROWS][COLS],char show[ROWS][COLS],int row,int col,int diff)
{
int x = 0;
int y = 0;
int safenum = 0;
do
{
printf("请输入要排除的位置>:");
scanf("%d%d",&x,&y);
if (x>=1 && x<= row && y>=1 && y<= col)
{
if (mine[x][y] == '1')
{
if (!safenum)//是否是第一次扫雷
{
mine[x][y] = '0';
SetMine(mine, ROW, COL, 1);
Ass(mine, show, x, y, &safenum);//如果第一次扫到雷,避免第一次被炸死,将1变成0,并且将一个雷重新随机生成到mine里边去,让雷的数量不变。
DisplayBoard(show, ROW, COL);
}
else
{
printf("很抱歉,你被炸死了!\n");
DisplayBoard(mine, ROW, COL);
return;
}
}
else
{
Ass(mine, show, x, y, &safenum);
DisplayBoard(show, ROW, COL);
}
}
else
printf("请重新输入>:");
}while(IsWin(show,row,col,diff)-diff);
printf("你赢了!恭喜!!\n");
}
int IsWin(char show[ROWS][COLS],int row,int col,int diff)
{
int i = 0;
int j = 0;
int sum = 0;
for(i=1; i<=row; i++)
{
for(j=1; j<=col; j++)
{
if(show[i][j] == '*')
sum++;
}
}
return sum;
}
int MuchMine(char mine[ROWS][COLS],int x,int y)
{
return mine[x-1][y-1] + mine[x-1][y] + mine[x-1][y+1]+
mine[x][y-1] + mine[x][y+1] +
mine[x+1][y-1] + mine[x+1][y] + mine[x+1][y+1]- 8 * '0';
}
void Ass(char mine[ROWS][COLS],char show[ROWS][COLS],int x,int y,int *Num)
{
int i = 0;
int j = 0;
int AroundCount = 0;
if(x>0 && x<=ROW && y>0 && y<=COL){
if (!MuchMine(mine,x,y))
{
(*Num)++;
show[x][y] = '0';
for (i = -1; i <= 1; i++)
{
for (j = -1; j <= 1; j++)
{
if (x + i >= 1 && x + i <= ROW && y + j >= 1 && y + j <= COL)
{
if (i != 0 || j != 0)
{
if(show[x+i][y+j] != '0')
Ass(mine, show, x + i, y + j,Num);//对此坐标周围的八个坐标依次判断是否为0,只要有0,继续在相应的坐标判断并且扫雷,直到没有坐标等于0为止。
} //这也是递归的思想。
}
}
}
}
else
{
(*Num)++;
show[x][y] = MuchMine(mine,x,y) + '0';
}
}
}
测试函数test.c
//test.c
#include "game.h"
void menu()
{
printf("----------------------- \n");
printf("| 扫雷小游戏 |\n");
printf("-----------------------\n");
printf("| 1.play |\n");
printf("| 0.exit |\n");
printf("-----------------------\n");
}
void menu2()
{
printf("------------------\n");
printf("| 1. 初级 |\n");
printf("| 2. 中级 |\n");
printf("| 3. 噩梦 |\n");
printf("------------------\n");
}
void game()
{
int input2 = 0;
int diff = 0;
//创建棋盘,雷盘
char mine[ROWS][COLS] ={0};
char show[ROWS][COLS] ={0};
InitBoard(mine,ROWS,COLS,'0');
InitBoard(show,ROWS,COLS,'*');
/*DisplayBoard(mine,ROW,COL);*/
DisplayBoard(show,ROW,COL);
menu2();
printf("请选择难度>:");
scanf("%d",&input2);
switch(input2)
{
case 1 :
diff = ROW*COL/ROW;
break;
case 2 :
diff = ROW*COL/4;
break;
case 3 :
diff = ROW*COL/2;
break;
default:
printf("选择错误,默认为初级难度\n");
diff = ROW*COL/ROW;
break;
}
SetMine(mine,ROW,COL,diff);
FindMine(mine,show,ROW,COL,diff);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d",&input);
switch(input)
{
case 1:
game();
break;
case 0:
printf("退出游戏!\n");
break;
default:
printf("你选错了,重输!\n");
break;
}
}while(input);
return 0;
}