又到了周末,小易的房间乱得一团糟。
他希望将地上的杂物稍微整理下,使每团杂物看起来都紧凑一些,没有那么乱。
地上一共有n团杂物,每团杂物都包含4个物品。第i物品的坐标用(ai,bi)表示,小易每次都可以将它绕着(xi,yi)逆时针旋转,这将消耗他的一次移动次数。如果一团杂物的4个点构成了一个面积不为0的正方形,我们说它是紧凑的。
因为小易很懒,所以他希望你帮助他计算一下每团杂物最少需要多少步移动能使它变得紧凑。
第一行一个数n(1 <= n <= 100),表示杂物的团数。
接下来4n行,每4行表示一团杂物,每行4个数ai, bi,xi, yi, (-104 <= xi, yi, ai, bi <= 104),表示第i个物品旋转的它本身的坐标和中心点坐标。
n行,每行1个数,表示最少移动次数。
4 1 1 0 0 -1 1 0 0 -1 1 0 0 1 -1 0 0 1 1 0 0 -2 1 0 0 -1 1 0 0 1 -1 0 0 1 1 0 0 -1 1 0 0 -1 1 0 0 -1 1 0 0 2 2 0 1 -1 0 0 -2 3 0 0 -2 -1 1 -2 0
1 -1 3 3
对于第一团杂物,我们可以旋转第二个或者第三个物品1次。
import java.util.*; public class Main { public static void main(String[] args) { Scanner sc=new Scanner(System.in); int n=sc.nextInt(); int[][][] abxy=new int[n][4][4]; for(int i=0;i<n;i++){ for(int j=0;j<4;j++){ abxy[i][j][0]=sc.nextInt(); abxy[i][j][1]=sc.nextInt(); abxy[i][j][2]=sc.nextInt(); abxy[i][j][3]=sc.nextInt(); } } for(int index=0;index<n;index++){ int min=Integer.MAX_VALUE; for(int i=0;i<4;i++){ for(int j=0;j<4;j++){ for(int k=0;k<4;k++){ for(int m=0;m<4;m++){ if(isSquare(rotate(abxy[index][0],i),rotate(abxy[index][1],j),rotate(abxy[index][2],k),rotate(abxy[index][3],m))){ min=Math.min(min,i+j+k+m); } } } } } if(min==Integer.MAX_VALUE){ min=-1; } System.out.println(min); } } //绕xy旋转count次 point长度为4,固定这个长度是因为这样在调用的时候比较方便 public static int[] rotate(int[] point,int count){ int[] res=new int[] {point[2]+point[3]-point[1], point[3]-point[2]+point[0],point[2],point[3]}; if(count==0){ return point; }else{ return rotate(res,count-1); } } //判定正方形,一定要判定两个对角边是否相等 public static boolean isSquare(int[] point1,int[] point2,int[] point3,int[] point4){ double[] sideLen=new double[]{distance(point1,point2),distance(point2,point3),distance(point3,point4),distance(point4,point1),distance(point1,point3),distance(point2,point4)}; Arrays.sort(sideLen); return sideLen[0] != 0&&sideLen[0]==sideLen[1]&&sideLen[1]==sideLen[2]&&sideLen[2]==sideLen[3]&&sideLen[3]==sideLen[0] &&sideLen[4]==sideLen[5]; } private static double distance(int[] fromPoint, int[] toPoint) { return Math.pow(fromPoint[0] - toPoint[0], 2) + Math.pow(fromPoint[1] - toPoint[1], 2); } }
#include <iostream>
#include <vector>
#include <string>
#include <algorithm>
#include <bitset>
#include <unordered_map>
#include <stack>
#include <queue>
#include <deque>
#include <limits.h>
#include <cstdio>
using namespace std;
struct Item{
int a, b, x, y, state;
Item(){
state = 0;
}
void crot(){
state = (state + 1) % 4;
int dx = a-x, dy = b-y;
a = x - dy;
b = y + dx;
}
void input(){
cin>>a>>b>>x>>y;
state = 0;
}
bool operator ==(const Item &item2){
return a==item2.a && b==item2.b;
}
Item operator +(const Item &it2){
Item res;
res.a = a + it2.a;
res.b = b + it2.b;
return res;
}
Item operator -(const Item &it2){
Item res;
res.a = a - it2.a;
res.b = b - it2.b;
return res;
}
static bool ortho(const Item &it1, const Item &it2){
if(it1.a==0 && it1.b== 0) return 0;
if(it2.a==0 && it2.b == 0) return 0;
return it1.a * it2.a + it1.b * it2.b == 0;
}
};
struct Pack{
vector<Item> itemList;
vector<Item*> itp;
int step;
Pack(){
itemList = vector<Item>(4);
itp = vector<Item*>(4, nullptr);
for(int i=0; i<4; ++i) itp[i] = &itemList[i];
step = INT_MAX;
}
void input(){
for(int i=0; i<4;++i)
itemList[i].input();
step = INT_MAX;
}
bool isSqaure(){
for(int i=1; i<4; ++i){
if(i!=1) swap(itp[i], itp[1]);
if(*itp[0]==*itp[1] || *itp[2]==*itp[3]) return 0;
if(!(*itp[0] + *itp[1] == *itp[2] + *itp[3])) continue;
if(!Item::ortho(*itp[0]- *itp[1], *itp[2] - *itp[3])) continue;
if(Item::ortho(*itp[0]- *itp[2], *itp[0] - *itp[3])) return 1;
}
return 0;
}
void trySqaure(int rot_idx){
for(int i=0; i<4; ++i){
if(rot_idx == 0 && isSqaure()){
int tmp_step = 0;
for(int j=0; j<4; ++j) tmp_step += itemList[j].state;
if(step > tmp_step) step = tmp_step;
}
if(rot_idx > 0) trySqaure(rot_idx - 1);
itemList[rot_idx].crot();
}
}
};
int main()
{
int n;
cin>>n;
Pack eRoom;
for(int i=0; i<n; ++i){
eRoom.input();
eRoom.trySqaure(3);
cout<<(eRoom.step > 16 ? -1: eRoom.step)<<endl;
}
}
数据结构化的写法,清楚的话求点赞
#include <iostream> #include <vector> #include <algorithm> using namespace std; class Point{ public: int x, y; Point()=default; Point(int x, int y): x(x), y(y) {}; bool operator== (const Point &a) const { return x == a.x && y == a.y; } void rotate(const Point ¢er) { x -= center.x; y -= center.y; swap(x, y); x = -x; x += center.x; y += center.y; return; } }; int distance(const Point &a, const Point &b) { return (b.x - a.x) * (b.x - a.x) + (b.y - a.y) * (b.y - a.y); } bool is_square(const Point &a, const Point &b, const Point &c, const Point &d) { if(a == b || a == c || a == d || b == c || b == d || c == d) return false; // 1 2 3 4 if(distance(a, b) == distance(b, c) && distance(b, c) == distance(c, d) && distance(c, d) == distance(d, a) && distance(a, c) == distance(b, d)) return true; // 1 2 4 3 if(distance(a, b) == distance(b, d) && distance(b, d) == distance(d, c) && distance(d, c) == distance(c, a) && distance(a, d) == distance(b, c)) return true; // 1 4 2 3 if(distance(a, d) == distance(d, b) && distance(d, b) == distance(b, c) && distance(b, c) == distance(c, a) && distance(a, b) == distance(c, d)) return true; return false; } void backtrack(const vector<Point> &points, const vector<Point> ¢ers, int pos, vector<Point> &curr, int ops, int &res) { if(curr.size() == 4) { if(is_square(curr[0], curr[1], curr[2], curr[3])) res = res == -1 ? ops : min(res, ops); return; } int local_op = 0, k = 0; auto p = points[pos]; do { curr.push_back(p); backtrack(points, centers, pos+1, curr, ops+local_op, res); curr.pop_back(); p.rotate(centers[pos]); local_op++; k++; } while(k < 4); return; } int main() { int n; cin >> n; int px, py, cx, cy; vector<Point> points(4), centers(4); for(int i = 0; i < n; i++) { for(int k = 0; k < 4; k++) { cin >> px >> py >> cx >> cy; points[k] = Point(px, py); centers[k] = Point(cx, cy); } int res = -1; vector<Point> curr; backtrack(points, centers, 0, curr, 0, res); cout << res << endl; } return 0; }
// 穷举 // 逆时针转四次就转回去了,所以每次直接修改原数组就可以了,不用定义另外的class // 一定要注意计算距离的时候用long, 否则要溢出(算平方就行,不用开根号,所以没用double,于是遇到了溢出) // 判断是否是正方形: 最短边有4条,最长边有2条 import java.io.*; public class Main{ public static void main(String[] args) throws IOException{ BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); int n = Integer.parseInt(br.readLine()); int[][] points = new int[4][4]; String[] strs; while(n-- >0){ int cnt = Integer.MAX_VALUE; for(int i = 0; i < 4; i++){ strs = br.readLine().trim().split(" "); points[i][0] = Integer.parseInt(strs[0]); points[i][1] = Integer.parseInt(strs[1]); points[i][2] = Integer.parseInt(strs[2]); points[i][3] = Integer.parseInt(strs[3]); } for(int i = 0; i < 4; i++){ rotateCounterClockwise(points[0]); for(int j = 0; j < 4; j++){ rotateCounterClockwise(points[1]); for(int k = 0; k < 4; k++){ rotateCounterClockwise(points[2]); for(int l = 0; l < 4; l++){ rotateCounterClockwise(points[3]); if(isSquare(points)){ int c = (i+1)%4+(j+1)%4+(k+1)%4+(l+1)%4; if(c < cnt) cnt = c; } } } } } System.out.println(cnt == Integer.MAX_VALUE ? -1 : cnt); } br.close(); } // 逆时针转一次 private static void rotateCounterClockwise(int[] point){ int x = point[0]; point[0] = point[2] + point[3] - point[1]; point[1] = x - point[2] + point[3]; } private static boolean isSquare(int[][] points){ long min = Long.MAX_VALUE, max = Long.MIN_VALUE; int cnt1 = 0, cnt2 = 0; long tmp = 0; for(int i = 0; i < 3; i++){ for(int j = i+1; j < 4; j++){ tmp = distance(points,i,j); if(tmp < min){min = tmp; cnt1 = 1;} else if(tmp == min) {cnt1++;} if(tmp > max){max = tmp; cnt2 = 1;} else if(tmp == max) {cnt2++;} } } return cnt1 == 4 && min != 0 && cnt2 == 2; } private static long distance(int[][] points, int i, int j){ return ((long)(points[i][0] - points[j][0]))*(points[i][0] - points[j][0]) + (points[i][1] - points[j][1])*(points[i][1] - points[j][1]); } }
defchange(i, x, y): return[x +y -i[1], y -x +i[0]] defdis(a, b): return(a[0] -b[0])**2+(a[1] -b[1])**2 defsquare(a, b, c, d): q =[dis(a, b), dis(a, c), dis(a, d), dis(b, c), dis(b, d), dis(c, d)] q.sort() ifq[0]!=0andq[0] ==q[1] andq[1] ==q[2] andq[2] ==q[3] andq[4] ==q[5]andq[4] ==2*q[3]: returnTrue returnFalse n =int(raw_input().strip()) forw inrange(n): best =100 p =[] fori inrange(4): a, b, x, y =map(int, raw_input().strip().split()) temp1 =[[a, b]] forj inrange(3): temp1.append(change(temp1[-1], x, y)) p.append(temp1) fori inrange(4): forj inrange(4): fork inrange(4): forl inrange(4): ifsquare(p[0][i], p[1][j], p[2][k], p[3][l]): best =min(best, i +j +k +l) ifbest ==100: best =-1 printbest |
#include<bits/stdc++.h> using namespace std; int X[4][4],Y[4][4];//分别存放四个点逆时针旋转的横坐标和纵坐标 map<int,int>mp;//判断四个点围成的是否是正方形 bool judge(int x1,int y1,int x2,int y2,int x3,int y3,int x4,int y4){ mp.clear(); mp[(x1-x2)*(x1-x2)+(y1-y2)*(y1-y2)]++; mp[pow((x1-x3),2)+pow((y1-y3),2)]++; mp[pow((x1-x4),2)+pow((y1-y4),2)]++; mp[pow((x2-x3),2)+pow((y2-y3),2)]++; mp[pow((x2-x4),2)+pow((y2-y4),2)]++; mp[pow((x3-x4),2)+pow((y3-y4),2)]++; if(mp.size()==2&&!mp.count(0))return 1;//当mp元素是两个并且没有0元素为真,因为可能会有相同坐标出现 return 0; } int answer(int x[4][4],int y[4][4]){ int ans = 1000000; for(int i = 0;i<4;i++){//枚举四个点所有旋转过的坐标判断是否是正方形,更新答案 for(int j = 0;j<4;j++){ for(int m = 0;m<4;m++){ for(int n = 0;n<4;n++){ if(judge(x[0][i],y[0][i],x[1][j],y[1][j],x[2][m],y[2][m],x[3][n],y[3][n])){ ans = min(ans,i+j+m+n); cout<<ans<<endl; } } } } } return ans; } int main(){ int n; cin>>n; while(n--){ for(int i = 0;i<4;i++){ int x,y,a,b; cin>>x>>y>>a>>b; X[i][0] = x,Y[i][0] = y;//以下四行是求每个点逆时针旋转的横纵坐标 X[i][1] = a-(y-b),Y[i][1] = b+(x-a); X[i][2] = a-(Y[i][1]-b),Y[i][2] = b+(X[i][1]-a); X[i][3] = a-(Y[i][2]-b),Y[i][3] = b+(X[i][2]-a); } int ans = answer(X,Y); if(ans==1000000)cout<<-1<<endl; else cout<<ans<<endl; } return 0; }
import java.io.*; // 创建一个 Point 类 class Point { int a; int b; int x; int y; public Point(int a, int b, int x, int y) { this.a = a; this.b = b; this.x = x; this.y = y; } } public class Main { public static void main(String[] args) throws IOException { BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); int n = Integer.parseInt(br.readLine()); StringBuilder sb = new StringBuilder(); for (int i = 0; i < n; i++) { Point[] p = new Point[4]; // 用 p 来存放四个点 for (int j = 0; j < 4; j++) { String[] line = br.readLine().split(" "); p[j] = new Point(Integer.parseInt(line[0]), Integer.parseInt(line[1]), Integer.parseInt(line[2]), Integer.parseInt(line[3])); } sb.append(minMove(p)).append("\n"); } System.out.print(sb); br.close(); // 关闭 io } public static int minMove(Point[] p) { int move = 16; for (int i = 1; i <= 4; i++) { rotate(p[0]); for (int j = 1; j <= 4; j++) { rotate(p[1]); for (int k = 1; k <= 4; k++) { rotate(p[2]); for (int v = 1; v <= 4; v++) { rotate(p[3]); if (isSquare(p)) { move = Math.min(move, i%4 + j%4 + k%4 + v%4); } } } } } return move == 16 ? -1 : move; } // 原地修改 public static void rotate(Point point) { int tmp = point.a; point.a = point.x + point.y - point.b; point.b = point.y - point.x + tmp; } // 找最长的边长和最短的边长,前者出现两次,后者出现四次且不为 0 ,则正方形成立 public static boolean isSquare(Point[] p) { long min = Long.MAX_VALUE, max = Long.MIN_VALUE; int count1 = 0, count2 = 0; for (int i = 0; i < 4; i++) { for (int j = i + 1; j < 4; j++) { long dis = distance(p[i], p[j]); if (dis > max) { max = dis; count1 = 1; } else if (dis == max) count1++; if (dis < min) { min = dis; count2 = 1; } else if (dis == min) count2++; } } return count1 == 2 && count2 == 4 && min != 0; } // 注意使用 long 类型防止溢出 public static long distance(Point p1, Point p2) { return ((long) (p1.a - p2.a) * (p1.a - p2.a) + (p1.b - p2.b) * (p1.b - p2.b)); } }好像第一次写这么长的。。43ms
const readline = require('readline'); const lines = []; const rl = readline.createInterface({ input: process.stdin, output: process.stdout }); let n = -1; let pos1, pos2, pos3, pos4; rl.on('line', function(line) { lines.push(line.split(" ").map(i => Number(i))); if(lines.length === 1) { n = Number(lines[0][0]); } if(lines.length === 4*n+1) { for(let i=0; i<n; i++) { pos1 = lines[4*i+1]; pos2 = lines[4*i+2]; pos3 = lines[4*i+3]; pos4 = lines[4*i+4]; console.log(move(pos1, pos2, pos3, pos4)); } } }); function move(pos1, pos2, pos3, pos4){ let count = 16; let p1, p2, p3, p4; for(let j=0;j<4;j++) { p1 = rotate(pos1, j); for(let k=0;k<4;k++) { p2 = rotate(pos2, k); for(let l=0;l<4;l++) { p3 = rotate(pos3, l); for(let m=0;m<4;m++) { p4 = rotate(pos4, m); if(isSquare(p1, p2, p3, p4)) { count = Math.min(count, j+k+l+m); } } } } } return count === 16 ? -1 : count; } function rotate(pos, times) { var [a, b, x, y] = pos; for(let i=1;i<=times;i++) { var temp = a; a = y-b+x; b = temp-x+y; } // (a-x, b-y) => (y-b, a-x) return [a, b, x, y]; } function distance(pos1, pos2) { return Math.pow(pos1[0]-pos2[0], 2) + Math.pow(pos1[1]-pos2[1], 2); } function isSquare(pos1, pos2, pos3, pos4) { var q = [distance(pos1, pos2), distance(pos1, pos3), distance(pos1, pos4), distance(pos2, pos3), distance(pos2, pos4), distance(pos3, pos4)]; q.sort((a, b) => a-b); if(q[0] !== 0 && q[0]===q[1] && q[1]===q[2] && q[2]===q[3] && q[4]===q[5] && q[4]===2*q[3]) { return true; } return false; }
#include <bits/stdc++.h> using namespace std; int cnt; class P{ public: int x,y; P(){}; P(int x, int y):x(x),y(y){}; void R(P c){ int dx = x - c.x; int dy = y - c.y; x = c.x - dy; y = c.y + dx; return; } }; double Dist(P p1, P p2){ return sqrt(pow(p1.x-p2.x,2) + pow(p1.y-p2.y,2)); } bool F(vector<P> p){ double d[6]; for(int i=0,k=0;i<4;i++) for(int j=i+1;j<4;j++) d[k++] = Dist(p[i], p[j]); sort(d, d+6); if(d[0]!=0 && d[0]==d[1] && d[0]==d[2] && d[0]==d[3] && d[4]==d[5]) return true; return false; } void DFS(P *p, P *c, vector<P> &r, int k, int s){ if(r.size()==4){ if(F(r)) cnt = min(cnt, s); return; } int t=0; P q = p[k]; for(int i=0;i<4;i++){ r.push_back(q); DFS(p, c, r, k+1, s+t); r.pop_back(); q.R(c[k]); t++; } return ; } int main(){ int n; cin>>n; int a,b,x,y; P p[4],c[4]; for(int i=0;i<n;i++){ for(int j=0;j<4;j++){ cin>>a>>b>>x>>y; p[j] = P(a, b); c[j] = P(x, y); } cnt = INT_MAX; vector<P> r; DFS(p, c, r, 0, 0); cout<<((cnt==INT_MAX)?-1:cnt)<<endl; } return 0; }
import java.util.Scanner; public class Main { static class Point{ int x; int y; Point(int x, int y){ this.x = x; this.y = y; } //返回该点与点p之间距离的的平方 int squareOfDistance(Point p){ return (p.x-x)*(p.x-x) + (p.y-y)*(p.y-y); } } static class PointGroup{ Point pivot; //轴点 Point main; //主点 PointGroup(Point m, Point p){ main = m; pivot = p; } } public static void main(String[] args) { Scanner in = new Scanner(System.in); int n = in.nextInt(); //每4个点是一组 PointGroup[][] points = new PointGroup[n][4]; for(int i=0;i<n;i++){ for(int j=0;j<4;j++){ Point m = new Point(in.nextInt(), in.nextInt()); Point p = new Point(in.nextInt(),in.nextInt()); points[i][j] = new PointGroup(m, p); } } int[] ans = new int[n]; for(int i=0;i<n;i++){ Point p1,p2,p3,p4; int minStep = Integer.MAX_VALUE; for(int i1=0;i1<4;i1++){ p1 = rotate(points[i][0].main, points[i][0].pivot, i1); for(int i2=0;i2<4;i2++){ p2 = rotate(points[i][1].main, points[i][1].pivot, i2); for(int i3=0;i3<4;i3++){ p3 = rotate(points[i][2].main, points[i][2].pivot, i3); for(int i4=0;i4<4;i4++){ p4 = rotate(points[i][3].main, points[i][3].pivot, i4); if(isSquare(p1,p2,p3,p4)){ minStep = Math.min(minStep, i1+i2+i3+i4); } } } } } if(minStep==Integer.MAX_VALUE) ans[i]=-1; else ans[i]=minStep; } for(int i=0;i<n;i++){ System.out.println(ans[i]); } } //将p绕pivot旋转count个90度后的点返回 public static Point rotate(Point p, Point pivot, int count){ Point ans = new Point(p.x, p.y); Point pre = new Point(p.x, p.y); for(int i=0;i<count;i++){ ans.x = -pre.y+pivot.x+pivot.y; ans.y = pre.x - pivot.x + pivot.y; pre.x = ans.x; pre.y = ans.y; } return ans; } public static boolean isRightAngle(Point p1, Point p2, Point p3){ if((p2.x-p1.x)* (p3.x-p1.x)+(p2.y-p1.y)* (p3.y-p1.y)==0) return true; return false; } //判断四个点能否构成正方形 public static boolean isSquare(Point p1, Point p2, Point p3, Point p4){ //若有三个点x或y相等,直接返回false if((p1.x==p2.x && p1.x==p3.x) || (p1.x==p2.x && p1.x==p4.x) || (p1.x==p3.x && p4.x==p3.x)|| (p2.x==p3.x && p4.x==p3.x) || (p1.y==p2.y && p1.y==p3.y) || (p1.y==p2.y && p1.y==p4.y) || (p1.y==p3.y && p4.y==p3.y)|| (p2.y==p3.y && p4.y==p3.y)){ return false; } //若始终以p1作为要判断的角的顶点,则有如下几种可能: /* p1与p2对角,p1p3 = p1p4=p2p3=p2p4,且p3p1p4为直角 p1与p3对角,p1p2 = p1p4=p3p2=p3p4,且p2p1p4为直角 p1与p4对角,p1p2 = p1p3=p4p2=p4p3,且p2p1p3为直角 */ if(p1.squareOfDistance(p3)==p1.squareOfDistance(p4) && p2.squareOfDistance(p3)==p2.squareOfDistance(p4) && p1.squareOfDistance(p4) == p2.squareOfDistance(p3)){ if(isRightAngle(p1,p3,p4)) return true; else return false; } if(p1.squareOfDistance(p2)==p1.squareOfDistance(p4) && p3.squareOfDistance(p2)==p3.squareOfDistance(p4) && p1.squareOfDistance(p2) == p3.squareOfDistance(p2)){ if(isRightAngle(p1,p2,p4)) return true; else return false; } if(p1.squareOfDistance(p2)==p1.squareOfDistance(p3) && p4.squareOfDistance(p2)==p4.squareOfDistance(p3) && p1.squareOfDistance(p2) == p4.squareOfDistance(p3)){ if(isRightAngle(p1,p2,p3)) return true; else return false; } return false; } }
#include <bits/stdc++.h> #define sc scanf #define pr printf #define ll long long using namespace std; const int MAXN = 1e5 + 5; const double PI = acos(-1.0); const double eps = 1e-6; struct point { int x; int y; }t[4], temp[4]; struct node { point cur;//原点 point xuan;//旋转的点 void scan() { sc("%d%d%d%d", &cur.x, &cur.y, &xuan.x, &xuan.y); } }in[4]; bool check() { for (int i = 0; i < 4; i++) temp[i] = t[i]; sort(temp, temp + 4, [](point q, point w) { if (q.x == w.x) return q.y < w.y; else return q.x < w.x; }); if (temp[0].x == temp[3].x && temp[0].y == temp[3].y) return false; if (temp[0].y == temp[2].y && temp[1].y == temp[3].y && temp[0].x == temp[1].x && temp[2].x == temp[3].x && temp[3].y - temp[2].y == temp[3].x - temp[1].x && temp[3].x - temp[1].x == temp[1].y - temp[0].y && temp[1].y - temp[0].y == temp[2].x - temp[0].x) return true; return false; } point rotate(point a, point o, int angle)//逆时针 angle = angle * 90 { point t = point{ a.x - o.x,a.y - o.y }; //int c = cos(angle), s = sin(angle); int c, s; if (angle == 0) c = 1, s = 0; else if (angle == 1) c = 0, s = 1; else if (angle == 2) c = -1, s = 0; else c = 0, s = -1; return point{ o.x + t.x * c - t.y * s,o.y + t.x * s + t.y * c }; } int main() { int T; sc("%d", &T); while (T--) { for (int i = 0; i < 4; i++) in[i].scan(); int ans = 100000; for (int i = 0; i < 4; i++) { t[0] = rotate(in[0].cur, in[0].xuan, i); for (int j = 0; j < 4; j++) { t[1] = rotate(in[1].cur, in[1].xuan, j); for (int k = 0; k < 4; k++) { t[2] = rotate(in[2].cur, in[2].xuan, k); for (int l = 0; l < 4; l++) { t[3] = rotate(in[3].cur, in[3].xuan, l); if (check()) ans = min(ans, i + j + k + l); } } } } if (ans == 100000) ans = -1; pr("%d\n", ans); } }
""" 列出逆时针旋转所有可能的坐标点, 枚举4*4*4*4种可能组合,找到最小可组成方形的旋转次数 """ import sys def rot90(a, b, x, y): return [y - b + x, a - x + y] def dis(point1, point2): return (point1[0] - point2[0]) ** 2 + (point1[1] - point2[1]) ** 2 def is_square(clutter, i, j, k, t): point1, point2, point3, point4 = clutter[0][i], clutter[1][j], clutter[2][k], clutter[3][t] q = [dis(point1, point2), dis(point1, point3), dis(point1, point4), dis(point2, point3), dis(point2, point4), dis(point3, point4)] q.sort() if q[0] > 0 and q[0] == q[1] == q[2] == q[3] == q[4] / 2 == q[5] / 2: return True return False if __name__ == "__main__": # sys.stdin = open('input.txt', 'r') n = int(input().strip()) for _ in range(n): clutter = [] for _ in range(4): a, b, x, y = list(map(int, input().strip().split())) tmp = [[a, b]] for _ in range(3): tmp.append(rot90(tmp[-1][0], tmp[-1][1], x, y)) clutter.append(tmp) ans = 100 for i in range(4): for j in range(4): for k in range(4): for t in range(4): if is_square(clutter, i, j, k, t): ans = min(ans, i + j + k + t) if ans > 3 * 4: ans = -1 print(ans)
#include<iostream> #include<vector> #include<algorithm> using namespace std; int main() { int n; cin >> n; for (int i = 0; i != n; ++i) { vector<vector<pair<int, int>>>edge(4, vector<pair<int, int>>(4, { 0,0 })); for (int j = 0; j != 4; ++j) { int a, b, x, y; cin >> a >> b >> x >> y; edge[j][0] = { a,b }; for (int k = 1; k != 4; ++k) edge[j][k] = { x + y - edge[j][k - 1].second,y - x + edge[j][k - 1].first }; } int mincost = 0x7FFFFFFF; for (int a = 0; a != 4; ++a) for (int b = 0; b != 4; ++b) for (int c = 0; c != 4; ++c) for (int d = 0; d != 4; ++d) { vector<pair<int, int>>temp{ edge[0][a],edge[1][b],edge[2][c],edge[3][d] }; sort(temp.begin(), temp.end()); if (temp[1].second - temp[0].second != 0&& temp[1].second - temp[0].second == temp[2].first - temp[0].first&& temp[3].second - temp[2].second == temp[2].first-temp[0].first&& temp[3].second - temp[1].second == temp[1].first-temp[0].first) mincost = min(mincost, a + b + c + d); } cout << (mincost == 0x7FFFFFFF ? -1 : mincost) << endl; } return 0; }一开始想当然把正方形当正立的了,但是居然过了。。,多谢牛油的指正。
import java.util.Scanner; class Point { int x1; int y1; int x; int y; Point(int x1, int y1, int x, int y) { this.x1 = x1; this.y1 = y1; this.x = x; this.y = y; } } public class Main { public static void main(String[] args) { Scanner sc = new Scanner(System.in); int n = sc.nextInt(); Point[][] points = new Point[n][4]; int a, b, c, d; int[] reult = new int[n]; for (int i = 0; i < n; i++) { for (int j = 0; j < 4; j++) { a = sc.nextInt(); b = sc.nextInt(); c = sc.nextInt(); d = sc.nextInt(); points[i][j] = new Point(a, b, c, d); } reult[i] = moveIimes(points, i); } for (int i = 0; i < reult.length; i++) { System.out.println(reult[i]); } } //每个点有4中情况旋转0,1,2,3次,穷举 private static int moveIimes(Point[][] pints, int i) { Point p1, p2, p3, p4; int count = 16; for (int j = 0; j < 4; j++) { //第一个点的 p1 = rotate(pints[i][0], j); for (int k = 0; k < 4; k++) { p2 = rotate(pints[i][1], k); for (int l = 0; l < 4; l++) { p3 = rotate(pints[i][2], l); for (int m = 0; m < 4; m++) { p4 = rotate(pints[i][3], m); if (isSq(p1, p2, p3, p4)) { count = Math.min(count, j + k + l + m); } } } } } return count == 16 ? -1 : count; } /** * @param p 原始点 * @param times 旋转次数 * @return 返回旋转后的点 */ private static Point rotate(Point p, int times) { int x = p.x1; int y = p.y1; int a = p.x;//中心点 int b = p.y; for (int i = 1; i <= times; i++) { int tem = x; x = (b - y + a); y = (tem - a + b); } return new Point(x, y, a, b); } //判断四个点是否是正方形 private static boolean isSq(Point p1, Point p2, Point p3, Point p4) { boolean rx = ((p1.x1) ^ (p2.x1) ^ (p3.x1) ^ (p4.x1)) == 0;//四个点的 x 坐标是否是两两相等 boolean ry = ((p1.y1) ^ (p2.y1) ^ (p3.y1) ^ (p4.y1)) == 0;//四个点的 y 坐标是否是两两相等 //是否是矩形 if (!rx || !ry || rx && ry && (p1.x1 == p2.x1 && p1.x1 == p3.x1) || rx && ry && (p1.y1 == p2.y1 && p1.y1 == p3.y1)) return false; //判断正方形 int dx = Math.abs((p1.x1 - p2.x1) != 0 ? (p1.x1 - p2.x1) : (p1.x1 - p3.x1)); int dy = Math.abs((p1.y1 - p2.y1) != 0 ? (p1.y1 - p2.y1) : (p1.y1 - p3.y1)); return dx == dy; } }
import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; import java.util.Arrays; public class Main{ public static void main(String[] args) throws IOException { BufferedReader in = new BufferedReader(new InputStreamReader(System.in)); int N = Integer.valueOf(in.readLine()); int[][][] things = new int[N][4][4]; for(int i=0;i<N;i++){ for(int j=0;j<4;j++){ String[] s = in.readLine().split(" "); for(int k=0;k<4;k++){ things[i][j][k] = Integer.valueOf(s[k]); } } } for(int i=0;i<N;i++){ System.out.println(calcu(things[i])); } } public static int calcu(int[][] thing){ int ans = Integer.MAX_VALUE; for(int i=0;i<4;i++){ for(int j=0;j<4;j++){ for(int k=0;k<4;k++){ for(int l=0;l<4;l++){ int[][] test = new int[4][4]; test[0] = rotate(thing[0],i); test[1] = rotate(thing[1],j); test[2] = rotate(thing[2],k); test[3] = rotate(thing[3],l); if(isSquare(test)){ ans = Math.min(ans,i+j+k+l); } } } } } return ans == Integer.MAX_VALUE? -1:ans; } public static int[] rotate(int[] p,int k){//旋转k次 int[] ans = Arrays.copyOf(p,4); for(int i=0;i<k;i++){ int x0 = ans[2],y0 = ans[3],x1 = ans[0],y1 = ans[1]; int tmpX = x0 - (y1 - y0); int tmpY = y0 + (x1 - x0); ans[0] = tmpX; ans[1] = tmpY; } return ans; } public static boolean isSquare(int[][] thing){//各个点不一定是顺序相连的,这样getDistance有可能是求得的对角线的值 //快速判断正方形的方法,正方形,加对角线6条,求出所有点之间的距离6个,从小到大排序,较小4个相等,较大2个相等 long[] arr = new long[6]; arr[0] = getDistance(thing[0],thing[1]); arr[1] = getDistance(thing[0],thing[2]); arr[2] = getDistance(thing[0],thing[3]); arr[3] = getDistance(thing[1],thing[2]); arr[4] = getDistance(thing[1],thing[3]); arr[5] = getDistance(thing[2],thing[3]); Arrays.sort(arr); return arr[0] == arr[1] && arr[0] != 0 //注意,边长不能为0,否则可能出现重合到一点,移动的步数比较小. && arr[1] == arr[2] && arr[2] == arr[3] && arr[4] == arr[5]; } public static long getDistance(int[] p1,int[] p2){ long xdis = Math.abs(p1[0]-p2[0]); long ydis = Math.abs(p1[1]-p2[1]); return xdis*xdis+ydis*ydis; } }
#include <iostream> using namespace std; struct Vec2i { Vec2i() : x(0), y(0) {} Vec2i(int x, int y) : x(x), y(y) {} int x; int y; }; Vec2i operator-(const Vec2i& p1, const Vec2i& p2) { return Vec2i(p1.x-p2.x, p1.y-p2.y); } int distSq(const Vec2i& p) { return p.x*p.x + p.y*p.y; } bool isRightAngle(const Vec2i& d1, const Vec2i& d2) { if (d1.x == 0 && d1.y == 0) return false; if (d2.x == 0 && d2.y == 0) return false; int dot = d1.x*d2.x + d1.y*d2.y; return dot == 0; } bool isSquare(const Vec2i& p1, const Vec2i& p2, const Vec2i& p3, const Vec2i& p4) { Vec2i d12 = p2 - p1; Vec2i d13 = p3 - p1; Vec2i d14 = p4 - p1; Vec2i d23 = p3 - p2; Vec2i d24 = p4 - p2; Vec2i d34 = p4 - p3; int length12 = distSq(d12); int length13 = distSq(d13); int length14 = distSq(d14); int length23 = distSq(d23); int length24 = distSq(d24); int length34 = distSq(d34); if (isRightAngle(d13, d14) && length13 == length14 && isRightAngle(d23, d24) && length23 == length24) return true; // 12 diagonal if (isRightAngle(d12, d14) && length12 == length14 && isRightAngle(d23, d34) && length23 == length34) return true; // 13 diagonal if (isRightAngle(d12, d13) && length12 == length13 && isRightAngle(d24, d34) && length24 == length34) return true; // 14 diagonal return false; } Vec2i rotate90(const Vec2i& p, const Vec2i& center) { int dx = p.x - center.x; int dy = p.y - center.y; return Vec2i(-dy + center.x, dx + center.y); } void computeRotated(Vec2i rotated[4], const Vec2i& p, const Vec2i& center) { rotated[0] = p; for (int i = 1; i < 4; ++i) rotated[i] = rotate90(rotated[i - 1], center); } int minRotationSteps(Vec2i p1, Vec2i p2, Vec2i p3, Vec2i p4, Vec2i c1, Vec2i c2, Vec2i c3, Vec2i c4) { Vec2i p1Rotated[4]; Vec2i p2Rotated[4]; Vec2i p3Rotated[4]; Vec2i p4Rotated[4]; // compute all rotated points computeRotated(p1Rotated, p1, c1); computeRotated(p2Rotated, p2, c2); computeRotated(p3Rotated, p3, c3); computeRotated(p4Rotated, p4, c4); // find min steps int min = 100; for (int i1 = 0; i1 < 4; ++i1) { for (int i2 = 0; i2 < 4; ++i2) { for (int i3 = 0; i3 < 4; ++i3) { for (int i4 = 0; i4 < 4; ++i4) { int steps = i1 + i2 + i3 + i4; if (steps < min && isSquare(p1Rotated[i1], p2Rotated[i2], p3Rotated[i3], p4Rotated[i4])) min = steps; } } } } if (min == 100) return -1; // no solutions else return min; } int main() { int N; cin >> N; Vec2i p1, p2, p3, p4, c1, c2, c3, c4; while (N--) { cin >> p1.x >> p1.y >> c1.x >> c1.y; cin >> p2.x >> p2.y >> c2.x >> c2.y; cin >> p3.x >> p3.y >> c3.x >> c3.y; cin >> p4.x >> p4.y >> c4.x >> c4.y; cout << minRotationSteps(p1, p2, p3, p4, c1, c2, c3, c4) << endl; } return 0; }
import java.util.*; public class Main{ private static Scanner sc; public static void main(String[] args){ sc = new Scanner(System.in); int n = sc.nextInt(); int[][][] abxy = new int[n][4][4]; for(int i = 0;i<n;i++){ for(int j = 0;j<4;j++){ for(int k = 0;k<4;k++){ abxy[i][j][k] = sc.nextInt(); } } } int min; for(int i = 0;i<n;i++){ min = Integer.MAX_VALUE; for(int cnt1 = 0;cnt1<4;cnt1++){ for(int cnt2 = 0;cnt2<4;cnt2++){ for(int cnt3 = 0;cnt3<4;cnt3++){ for(int cnt4 = 0;cnt4<4;cnt4++){ if(isSquare(rotate(abxy[i][0],cnt1), rotate(abxy[i][1],cnt2), rotate(abxy[i][2],cnt3), rotate(abxy[i][3],cnt4))) min = Math.min(min,cnt1+cnt2+cnt3+cnt4); } } } } System.out.println(min == Integer.MAX_VALUE?-1:min); } } private static int[] rotate(int[] nums,int times){ int[] res = new int[4]; if(times == 0) return nums; else{ res[2] = nums[2]; res[3] = nums[3]; res[0] = nums[2]-nums[1]+nums[3]; res[1] = nums[0]-nums[2]+nums[3]; return rotate(res,times-1); } } private static boolean isSquare(int[] p1,int[] p2,int[] p3,int[] p4){ int px1 = p1[0],py1 = p1[1]; int px2 = p2[0],py2 = p2[1]; int px3 = p3[0],py3 = p3[1]; int px4 = p4[0],py4 = p4[1]; if((px1 ^ px2 ^ px3 ^ px4) != 0) return false; if((py1 ^ py2 ^ py3 ^ py4) != 0) return false; if(px1 == px2 && px1 == px3) return false; if(py1 == py2 && py1 == py3) return false; int edge1 = Math.abs((px1-px2) == 0?px1-px3:px1-px2); int edge2 = Math.abs((py1-py2) == 0?py1-py3:py1-py2); return edge1 == edge2; } }
xx= (x - dx)*cos(a) - (y - dy)*sin(a) + dx ;
yy= (x - dx)*sin(a) + (y - dy)*cos(a) +dy ;
#include<bits/stdc++.h> //万能的头文件 using namespace std; //Point类 typedef struct Point { //坐标 int x; int y; //绕着旋转的点 int a; int b; Point(int a1,int a2,int a3,int a4):x(a1),y(a2),a(a3),b(a4){} Point(){} }P;//一个点逆时针旋转n次的坐标 P rotate(P point,int times) { int x = point.x; int y = point.y; int a = point.a; int b = point.b; for(int i = 1;i<=times;i++) { int xx = a+b-y; int yy = x+b-a; x = xx; y = yy; } return Point(x,y,a,b); } //判断直角,向量p1p2乘以向量p1p3,结果为0,则两段垂直 bool is_Angle(P p1,P p2,P p3) { return ((p2.x-p1.x)*(p3.x-p1.x)+(p2.y-p1.y)*(p3.y-p1.y))==0; } //两点距离,这里测试用例都是整数 int distance(P p1,P p2) { return sqrt((p1.x-p2.x)*(p1.x-p2.x)+(p1.y-p2.y)*(p1.y-p2.y)); } //判断是正方形 bool is_Square(P p1,P p2,P p3,P p4) { //保存到数组中 vector<Point> nums(4); nums[0] = p1; nums[1] = p2; nums[2] = p3; nums[3] = p4; //要排序的,排序后就知道4个坐标的位置顺序 sort(nums.begin(),nums.end(),[](P a,P b){ return a.x==b.x?a.y<b.y:a.x<b.x; }); int d1 = distance(nums[0],nums[1]); int d2 = distance(nums[0],nums[2]); int d3 = distance(nums[1],nums[3]); int d4 = distance(nums[2],nums[3]); //这里要判断4段距离相等且不为0,一个角为90°,就是正方形 if(d1!=0&&d1==d2&&d2==d3&&d3==d4&&is_Angle(nums[0],nums[1],nums[2])) return true; else return false; } int main(void) { int n; cin>>n; vector<Point> nums(4); for(int i = 0;i<n;i++) { for(int j =0;j<4;j++) cin>>nums[j].x>>nums[j].y>>nums[j].a>>nums[j].b; int count = INT_MAX; //四重循环,每个点最多转3次,起始循环不大 for(int m=0;m <4;m++) for(int n=0;n <4;n++) for(int k=0;k <4;k++) for(int l=0;l <4;l++) { //旋转后是正方形,则记录 if(is_Square(rotate(nums[0],m),rotate(nums[1],n),rotate(nums[2],k),rotate(nums[3],l))) { count = min(count,m+n+k+l); } } //输出最小值 count = count==INT_MAX?-1:count; cout<<count<<endl; } return 0; }